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kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

From The Warped Mind Of Kyri-Quinn

30 Mar 2012, 12:38

Small collection of my works, if I can ever be arsed to write 'em up; along with different character sheets. First entry'll be my usual lead character, the Overworked Celestial Desk Jockey himself, Bitter Veiled Scythe. Chosen of Endings, Violet Bier of Sorrows division, desk worker of the Convention of Essence Wielders. Ragara Morgan might get some side works as well, and more characters as I come up with them. Enjoy!

Table of Contents

Bitter Veiled Scythe - Sidereal Chosen of Endings Overworked Celestial Desk Jockey
-Character Sheet (Essence 3) (Burnt-Out Fate Cop)
-Character Sheet (Essence 4) (Old Veil / Getting Back In The Game)
-Terrestrial Manse - "Tree of Wisdom" Sidereal Intelligence Outpost
-A Day In The Life (Exactly What It Says On The Tin)
-Paid Vacation (Veil Meets Ondo)
-A Beautiful Shade Of Green (Veil Meets Svetlana And Lily. Infernals, ahoy!)

Ragara Morgan - Air Aspect Dragonblood Sorcerer Magnificent Bastard With A Grand Design
-Character Sheet (Essence 2)

Master And Commander of the Scarlet Skies / Black Sky Captain - Heavy Metal Maverick Sky Pirate Alchemical Moonsilver Caste Champion Of The People.
-Character Sheet (Essence 3)
-Xexas' Privateer Fleet - The "Sky Pirates".

Dex, The First Fist of The Sun - Good Ol' Down-Home Farmer's Boy Turned Big Damn Hero Solar Zenith Caste.
-Character Sheet (Essence 3)

The Unfettered Black Tsar, Unholy Ursine Dragoon of The Blackbear Company and Ex-Keeper of the Iron Vaults - Resentful Ambitious Glorified Abyssal Dusk Caste Security Guard / Undead Bear-Riding Mercenary Blood Knight Dusk Caste With Nothing To Lose.
-Character Sheet (Essence 3)
-Terrestrial Manse - "The Iron Redoubt" Fortress-Headquarters.

Marlon Leone, The Godfather of the Endless Sands - Classy Infernal Don of All Dons Malefactor Caste With A Tainted Orichalcum Hand.
-Character Sheet (Essence 3)
Last edited by kyriotsu on 01 May 2012, 11:55, edited 27 times in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

30 Mar 2012, 12:48

Image

"Congrats. You made Fate sneeze. Really, nice job. I'd say I'm sorry for this, but nobody's gonna remember you even existed when I'm through, so I don't reckon it matters. Gods, I need a drink."

Name: Bitter Veiled Scythe
Caste: Chosen of Endings
Concept: Overworked Celestial Desk Jockey
Motivation: Dodge work, raise some hell, and find a cause worth fighting for.
Intimacies: Jaded Lily (Green Exalt?, Intense Curiosity), Svetlana (Infernal, Implacable Enemy), Master of Long Knives (Sifu, Immense Respect), Expression Of Stone (Valet, Respect), Five-Score Fellowship (Co-workers, Grudging Respect), Ayesha Ura (Head of Convention, Boss), Nazri (Quasi-Mentor, Considerable Respect), Rowan (Fellow Sidereal, Best Friend), Kahu (Lunar, Brother From Another Mother), Wicki (Lunar, Lover).
Anima Banner: The Lesser Sign of Saturn appears on Scythe's forehead, and a burning halo of purple light appears behind him; a shapeless wheel with a simple but brilliant glow of the Maiden of Endings.
Anima Powers: For one scene, the Sidereal and all his allies within (his Essence x 10) yards add one level of damage to all attacks they make, applied in Step 10 of attack resolution after damage is rolled; this effect adds no damage to an attack that otherwise inflicts no levels of damage. Allies enjoy this advantage only as long as they remain within range. With the Sidereal’s anima banner in the 11 to 15 mote range, this costs only five motes. If the banner is fully manifested (16+), this costs only one.

Experience:

== Attributes ==
(Physical)
Strength: ***
Dexterity: *****
Stamina: ***
(Social)
Charisma: *
Manipulation: ***
Appearance: ***
(Mental)
Perception: ***
Wits: ****
Intelligence: **

== Abilities == * = Favored or Auspicious
(Journeys) 2
Resistance **
Ride
Sail
Survival
Thrown

(Serenity) 7
Craft
*Dodge ****
Linguistics * [native tongue, Old Realm]
*Socialize **** [+1 Seduction]
Performance

(Battles) 7
Archery
Athletics **
*Melee ***** [+1 Unarmed, +1 Improvised Weapons]
Presence
War

(Secrets) 10
Investigation
Larceny
*Lore ***
Occult
*Stealth *****

(Endings) 14
*Awareness **
*Bureaucracy ****
*Integrity ***
*Martial Arts ***** (+1 Grimscythe, +1 No-One's That Stupid)
*Medicine

== Charms ==
Awareness - Prior Warning
Socialize - Shun the Smiling Lady, Life Without Compunction
Melee - Impeding the Flow, Harmony of Blows
Bureaucracy - Underling Invisibility Practice, Icy Hand, Terminal Sanction
Martial Arts (1st Excellency, Fateful) - Falling Scythe Flash, Revolving Crescent Defense, White Reaper Form
Stealth - Soft Presence Practice, Walking Outside Fate

== Backgrounds ==
Acquaintences
Allies
Artifact **** [Peacemaker - Starmetal Grand Grimscythe/Essence Cannon (Small)]
Artifact * [Starmetal Breastplate]
Artifact ** [Starmetal Hearthstone Bracers]
Backing ** [Convention on Essence Wielders]
Celestial Manse ** [Gem of Omens]
Connections
Familiar
Manse *** [Gem of Resilient Bamboo]
Mentor
Salary **
Savant
Sifu ** [Master Of Long Knives - Gold Faction Sifu (Throne Shadow Style, White Reaper Style, Border of Kaleidoscopic Logic Style)]

== Merits ==
Signature Style [2] (Performing The Impossible)
Past Lives [3]
Enchanting Features [2] (Physique)

== Flaws ==
Dark Secret [3] (Remembers the Usurpation)
Vice [2] (Alcohol)
Vice [2] (Female Company)

== Metaphysical Stats ==
Essence: ***
Personal: 13/13
Peripheral: 18/35 (17 committed)
Committed: Peacemaker (8, 3), Starmetal Breastplate (2), Starmetal Hearthstone Bracers (4) = (17)
Willpower: *****

=== Virtues ===
Compassion ***
Conviction **
Temperance *
Valor ****
Limit: 10/0

== Combat Stats ==
Weapons:
Clinch - Speed 6, Accuracy +0 (+11), Damage +3B, Rate 1, Tags C/N/P
Kick - Speed 5, Accuracy +0 (+11), Damage +6B, Defense -2, Rate 2, Tags N
Punch - Speed 5, Accuracy +1 (+12), Damage +3B, Defense +2, Rate 3, Tags N
Peacemaker (Grimscythe) - Speed 6, Accuracy +2 (+12), Damage +19L/2, Defense +0, Rate 2, Attune 8, Tags 2/O/P/R
Peacemaker (Small Concussive Essence Cannon) - Speed 4, Accuracy +8, Damage 18B piercing, Rate 1, Range 75, Cost 0

Soak: 7B / 9L / 9A
Armor: Starmetal Breastplate - Soak +4B/+6L, Hardness 3L/3B, Mobility -0, Fatigue 0, Attune 2, Concealable, -1 external penalty to enemy damage rolls
Dodge DV: 5
Parry DV: (Melee) 5 / 6* (*/w Grimscythe), (Martial Arts) 5 / 7* (*/w Punch)
Dodge MDV: 6
Parry MDV: 6

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Bonus Points: 25/25
+1 4+ background [2]
+1 virtue [1]
+Soft Presence Practice [5]
+Walking Outside Fate [5]
+1 Integrity [1]
+2 Background [Manse]
+Prior Warning [5]
+2 Athletics
+2 Resistance
Last edited by kyriotsu on 12 Jul 2012, 18:26, edited 30 times in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

30 Mar 2012, 12:50

Image

"This is my Realm. My family's. My kind's. Mine. And nothing will stop me from saving it. Even if I have to raze it to the ground first."

Name: Ragara Morgan
Concept: A nascent Magnificent Bastard with grandiose plans, an eye for sorcery, and a talent for having things explode in his face.
Motivation: Learn sorcery, and through it and his great intellect, create and implement a grand design that will stabilize the Realm. By any means necessary.
Aspect: Air
Anima Banner: A whirlwind, lit up by cascades of falling sparks and lightning, surrounds Morgan, marked by a halo of incomprehensible patterns and complex scripts which rotate ever faster around his head.
Anima Powers: Triple leaping distance, take no damage from falls of any height, add Essence rating to Dodge DV against Archery and Thrown attacks.

Attributes:
Physical (4) (Strength 1, Dexterity 3, Stamina 3)
Social (6) (Charisma 2, Manipulation 3, Appearance 4)
Mental (7) (Perception 2, Intelligence 5, Wits 3)

Abilities: * = Favored/Aspect
Aspect Abilities – Linguistics, Lore, Occult, Stealth, Thrown
Favored Abilities – Dodge, Craft, Presence

Archery 1
Awareness 1
*Craft (Air) 3
*Craft (Fire) 3
*Dodge 5
Integrity 2
*Linguistics 2 (High Realm, Old Realm, Riverspeak)
*Lore 5 (Enchanted Devices)
Martial Arts 1
Melee 1
*Occult 5 (Summoning)
Performance 1
*Presence 5 (Intimidation, Seduction)
Ride 1
Socialize 2
*Stealth 1
*Thrown 4
War 1

Backgrounds:
Artefact 2 (Infinite Jade Chakram, Jade Reinforced Buff Jacket, Jade Hearthstone Bracers)
Artefact 2 (Prosthetic of Clockwork Elegance - Eye /w Essence Sight)
Artefact 3 (Blue Jade Switchklave - "Equalizer", Jade Hearthstone Amulet)
Manse 3 (Stone of Resilient Bamboo, Jewel of the Master’s Hand)
Breeding 3
Resources 1

Artifacts:
"Equalizer" - Blue Jade Switchklave - A strange artifact from deep within the Ragara vaults, it was gifted to Morgan upon his coming of age by his (now deceased) father. Cunningly wrought with blue jade and a most ingenious mechanism practically unheard of since the First Age, the switchklave and the nascent sorcerer have been practically inseparable, and he wields it quite expertly on the rare occasion he has had cause to draw blood. The name itself is one of his devising; he is not entirely sure why he chose it, but at the time it seemed quite poetically apt.

Infinite Jade Chakram - Another gift given to Morgan upon his coming of age, this one from an uncle who was somewhat fond of the lad; Al, for his part, found it a most excellent tool. He's rather attached to the chakrams, although not nearly as much as Equalizer, but he has trained with them far more than with the switchklave. For his part, he finds them a tad more effective than his favorite weapon, given his Aspect and method of fighting. It's an odd dichotomy, but one he's comfortable with.

Black Jade Reinforced Buff Jacket - This armor was actually made at Morgan's request, shortly after an...incident at one of his family's manors. It's a rather cunningly wrought coat, long, shot through with elegant silver thread, and made of extremely strong yet durable cloth. In between the lining, however, are several plates of carefully crafted black jade, designed to provide far more effective protection than the average reinforced jacket. Alacoque rarely goes anywhere without it or his switchklave, which is usually concealed in a handy sleeve holster for easy access.

Prosthetic of Clockwork Elegance: Morgan's Piercing Eye - An amazing artefact from deep within the Ragara vaults, replacing Morgan's right eye with a whirring, clicking device of metal and jade. The eye seems to move on it's own accord at times, the glass pupil shining a warm blue to match the young Dragonblooded's left eye. Other times it shines a deep, deep red, at these points when the eye fixes on an individual, it seems as if it's staring through right to their very soul.

Hearthstone Amulet, Hearthstone Bracers: A set of minor jade artefacts gifted to Morgan before his leaving for the Heptagram, for his protection and to aid in his studies. By no means are they grand or important, but they do represent a small group within his somewhat estranged family who still care for the young man, at least to a degree. And to the would-be sorcerer, that does mean a great deal.

Hearthstones: Due to Morgan's usual lack of interest in essentially anything other than his work or schemes (except on the rare occasion where he does thirst for human contact), he has unfortunately not spent much time touring the Realm beyond what would be expected of a young Dragonblooded noble. This has resulted in a somewhat lackluster amount of manse attunement, although the ones he has been attuned to are each a Ragara estate; more specifically, however, each bear certain types of hearthstones that he's realized would be of great help to his work. Currently he's holding onto two of them, both chosen specifically for the Heptagram's unique trials. (Stone of Resilient Bamboo: intrinsic lethal soak equals Stamina, parry lethal attacks without a stunt, regenerate one level of bashing/lethal damage per hour. Jewel of the Master's Hand: +4 to Craft: Earth, +2 to any other Craft, +1 to esoteric Crafts, i.e Magitech).

Merits:
Driving Passion (3) - Morgan's drive to learn sorcery and create his great plan is no mere whim, to be cast aside in favor of other, easier tasks as other schemes from other, less idealistic Air Aspects. It's his cause, what will be his magnum opus, his driving force; nothing will stop him from accomplishing his goals and creating the Grand Design that he sees in his future. And everything else can either damn well get in line, or be swept aside. (2 die bonus to rolls in accordance with Motivation)

Eidetic Memory (3) - Ragara's memory has always been a truly remarkable thing to behold, even before The Incident. If he's read a scroll, odds are he'll remember Sentence 3, Paragraph 5, Sub-Section 4, Section 8, Chapter 123, and rattle it off in a heartbeat. Half the time, he doesn't even bother writing things down, trusting to his indelible mental notebook; notes can be stolen or sabotaged, but the mind? That's a much harder nut to crack. (Intelligence + Awareness rolls to remember things perfectly under stress, otherwise perfect recall of all details period)

Piercing Eye (2) - An artefact of ancient magitech from deep in the Ragara vaults, Morgan's right eye clicks and whirs, flashing red at odd intervals; when it stares at you, you almost feel like it's looking right into your very mind, or piercing your very soul. How could such a young Dragon-Blooded have acquired such an artefact, and what kind of damage could possibly have been done to his eye that could not have been inherently healed? (Artefact 2 purchased)

Enchanting Features (2) - Despite Ragara's somewhat off-putting mechanical eye, the young man isn't exactly unpleasant to look at. In fact, it's been said amongst his set that the nascent sorcerer is quite the striking individual, cutting a rakish and dashing, almost dangerous figure at times. He's not exactly handsome, but he is...memorable. To the lament of many assorted fathers and guardians. (2 die bonus to all seduction rolls, maximum dice bonus char gains from higher Appearance increases by one, if target has higher Appearance reduces penalty inflicted on Alacoque by 1)

Flaws:
Dark Secret (3) - Morgan is by no means an innocent individual; the fact that he tends to dress in subdued colors (mostly black), has one eye replaced with a whirring mechanical monstrosity, and his somewhat...unhealthy focus on the sorcerous arts does imply something extremely questionable in the young man's past, if not his taste in fashion. A clever individual might be able to hold this against him; if they could get his attention for more than a few minutes, at least. (Intimacy: Ragara Masao)

Nightmares (3) - Pity the individual who has Ragara Morgan for a roommate, pity them indeed. For some reason, the young man has a distinct tendency to utter the most unnerving things in the dark of the night; save when he has worked himself into exhaustion and dropped into dreamless sleep. Strange and dark things run through Ragara's mind as he sleeps, memories he'd much prefer not to view, paraded before his mind's eye in an endless progression.

Enemy (2) - Morgan's lack of desire (at the moment) to throw himself into the rather byzantine politics of the Realm has not rendered him immune to the effects of them, by no means. In fact, it's his tendency towards being taciturn, and his somewhat superior attitude (at times) that has engendered a most unhealthy dislike from an individual of the female persuasion from House Mnemon, one Rin by name, who would like nothing more after being snubbed at a House Ragara ball to see Morgan roasted over a slow flame. Or at least embarassed beyond all belief, beaten at his own games. And with the two of them attending the same school of sorcery, revenge would be a most satisfying extracurricular activity, indeed. (Intimacy: Mnemon Rin)

Vice (2) - The Piercing Eye of Ragara Morgan is by no means a pleasant tool to have jammed into your eye socket, despite it's myriad uses for both examination and unnerving unpleasant individuals. As a matter of fact, due to the somewhat hackneyed job inserting it (Second Age medicine as opposed to First Age medicine, oy), it delivers a steady dose of dull ache into Morgan's head unless he has consumed a certain herb that acts as a painkiller. Unfortunately, this medicine is not only addictive, it is also somewhat unneccessary; the young man can function quite adequately without it, but the pain...oh, the pain... (Willpower roll to resist taking Dullroot?)

Charms:
Excellencies (Dodge 2nd, Thrown 1st, Craft 1st, Presence 1st)

Lore (Elemental Concentration Stance, Elemental Empowerment Action)
Dodge (Safety Among Enemies)
Presence (Glowing Coal Radiance, Aura of Invulnerability, Auspicious First Meeting Attitude)

Virtues:
Compassion 2
Conviction 4
Temperance 3
Valor 2

Intimacies:
The Realm (loyalty)
Ragara Masao, father, deceased (regret)
Dark Secret (father's death)
Mnemon Rin (rivalry)

Stats:
Essence: 2
Willpower: 6
Personal Essence: 10
Peripheral Essence: 9 (25) (Attuned 16 - Switchklave 6, Buff Jacket 3, Hearthstone Amulet 1, Hearthstone Bracers 4, Infinite Jade Chakram 2)

Combat:
Soak: +9L/10L*/13B (Black Jade Reinforced Buff Jacket; +7L/10B, Hardness: 5L/5B, Fatigue 0, Attune 3) (*/w Stone of Resilient Bamboo)
Dodge Defense Value (DDV): 5 (7 vs. Archery/Thrown)
Parry Defense Value (PDV): 5 (Punch), 5 (Switchklave), 2 (Kick)
Mental Dodge Defense Value (MDDV): 5
Mental Parry Defense Value (MPDV): 4

Clinch - Speed: 6, Accuracy: +4, Damage: +1B, Rate: 1, Clinch Enhancer, Natural, Piercing
Kick - Speed: 5, Accuracy: +4, Damage: +4B, Defense: +2, Rate: 2, Natural
Punch - Speed: 5, Accuracy: +5, Damage: +1B, Defense: +6, Rate: 3, Natural
Blue Jade Switchklave - "Equalizer" - Speed: 3, Accuracy: +7, Damage: +7L, Defense: +5, Rate: 5, Piercing
Infinite Jade Chakrams - Speed: 4, Accuracy: +7, Damage: +5L, Rate: 4, Range: 50, Returns Instantly

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Bonus Points:
1 in Dodge
1 in Lore
1 in Thrown
2 in Craft (Air)
1 in Craft (Fire)
2 in Awareness
2 in Presence
5 for Glowing Coal Radiance
1 for Compassion 2
1 for Conviction 4
1 for Willpower 6
Last edited by kyriotsu on 19 Feb 2013, 09:15, edited 11 times in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

30 Mar 2012, 13:39

A Day In The Life - Bitter Veiled Scythe

Veil wakes up far too late every morning, rubbing his head with a wince and looking at the large stockpile of wine bottles lying about his pagoda's quarters. A shapely Celestial maid may be beside him; if so, he blinks, and muses on whether returning to the previous night's events would be better than office work. More often than not the answer is yes. Sometimes the answer's no (about 90/10 depending if said maid is around). Either way, eventually the Endings gets out of bed and enjoys a refreshing breakfast of more wine. And maybe some dumplings. And flat cakes. His long-suffering valet Expression Of Stone usually is the one who brings a hangover curative of his own devising, along with breakfast; he also has the responsibility of seeing anyone who came home with Veil the night before is dressed, given a tasty breakfast as well, and delivered via dragon boat to where they'd like to go (or, in the case of someone who insults Stone rather grossly, which is hard to do, by passenger dhow). The one thing that always happens every morning is Veil slinging Peacemaker over his shoulders on his way out while Stone stands attentively at the front door, with a single disapproving look at the large wine bottle hanging from the Sidereal's hip.

From there, Veil arrives at the single corner office at the Violet Bier of Sorrows that has been allocated to him, usually stinking of wine and/or other...things. The few minor gods that actually work for him in the Commission of Essence Wielders generally ignore that fact in favor of their gossiping (mostly because he's kicked their ass a few times if they tried bugging him about it, and he's fairly lenient on them anyway). His first action upon closing the door to his office and flopping into his chair is usually a few-hour-long nap. Whereupon by then it's time for lunch. That is usually spent at one bar or another, or a packaged lunch from Stone if the Sidereal actually is working that afternoon. If none of the paperwork is 100% pressing or emergency (as in threat of audit emergency), he generally tends to ignore it in favor of nap, wine, snacks, or trying to flip a paper triangle into his wastepaper basket. Occasionally he recieves a field assignment, though not often - the one bit of influence he tends to exercise with his backing in the Commission is to ensure not a lot of those go across his desk. If that happens, his one nod to duty comes into play, and he promptly leaves to get the job done.

If no field jobs come across his desk, though, Scythe then leaves promptly at his shift to one of several Celestial teahouses and/or taverns that he frequents, spending a carefully allotted portion of his pay for that day on his favorite wines and foods. Other times he spends evenings with bands of similar-minded Sidereals, bitching about factional politics, field work, paperwork, any kind of work, the state of Creation, the price of wine, Endings on the whole, or generally anything that seems worth bitching about that particular day. Occasionally he gets drunk enough to actually consider doing something about them, but usually his ennui, a headache, or a friend reminds him what happened the last time he tried. Dinner consists of (surprisingly little, after the afternoon's binge) wine, and several plates of whatever's on order at whatever tavern or bar he's found himself in at that particular corner of Yu-Shan. Late evening usually finds him staggering back to his pagoda on the first dragon boat he can find with some shapely Celestial maid, or, if he's had a particularly bad day and drank way too much wine, alone and unconscious. In that case, Stone usually picks him up and carries him to his bed in that case, muttering invectives about alcohol and the effects thereof.

Thus night passes. And thus a Chosen of the Maidens breaks down just a little bit further every day...
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

01 Apr 2012, 01:49

Paid Vacation.

The Copper Coin wasn't the best bar in Creation. Wasn't the worst bar in Creation, either. What it was was a hole in the wall.

A hole in the wall with some very good wine.

A hole in the wall with some very good wine, and a very particular Solar Exalt getting drunk off his ass on said very good wine.

Ondolee Fairborn sat on a stool in a bar practically devoid of customers - save for the die hard drunkards, the usual clientele had figured this for not the best drinking day. Not that much of a problem. Just meant more for him.

Which meant when the double-doors opened and the sound of boots slapping the floorboards filled the room, it actually did fill the room. Thud. Thud. Thud. The footsteps were heavy. And deliberate. Screech of metal legs on wood floor. Figure flops unceremoniously into the chair beside the gunslinger. Sizeable thud. Three things are obvious. Old and bit torn up traveling clothes; kinda stuff jo-jo wandering martial artist would wear. Fuck-off huge wrapped-up thing leaning on the bar beside him. Guy looks capital-T Tired. In more ways than one.

The newcomer raises a hand.

"Five wines. Five for the guy beside me. Good stuff."

Ondo finishes his bottle. Stares at the bar.

"Clean mugs."

Lee stays quiet. And tossed the empty bottle behind him. The newcomer doesn't say anything else as the bartender drops ten of the best in front of 'em. Five in front of the gunslinger. Five in front of the other. The new boy idly uncorks one. Fills a mug. Pushes the mug away from himself and then takes a long drag from the half-full bottle. Ondolee looks at one of his five. Then drinks the whole damn thing down in one go. The newcomer does the same. They match drink for drink. Finally the new guy breaks the silence.

"...Ondolee, right?"

A grunt. Another finished bottle. New guy puts down his second. Picks up the third.

"First bottle's so you don't shoot me." "No promises."

Drinking continues.

"That's bottles two through five."

A beat.

"If I were that cheap ta buy off, someone woulda done it by now."

Another beat.

"Pfft. Buy off would take more than I got. Just tweaking odds a bit. And I get wine too. Win-win."

The last of Ondolee's bottles hits the bar with a sound of a magistrate's gavel, a hammer on an anvil, and a bell tolling doom. Or just a bottle hitting a bar; depends on perspective. "How's about you tell me why yer botherin' me, before I send you through the bar mirror and find a different place ta drink?"

New boy finishes his fifth. And shrugs. "Sure. Someone upstairs don't like you."

Beat. "Well I figgered that much, Mr. Obvious." Wry smile. "Not that upstairs. Up-upstairs." Beat. "I figgered that much, too."

New guy signals for another bottle and looks at the lonely mug thoughtfully. Then shrugs and ignores it. "Someone don't like you up-upstairs enough to ask for an end. Not the happy kind like with the dragonblood student."

Resigned hunch to shoulders. "Well they've been tryin' it long enough. They ain't been havin' the best of luck, though."

Amused chuckle. "Heh, yeah. Seen the bruises. And the hurt pride. And a lotta swear words. Thanks for that, by the way."

Flat voice. "Maybe if'n y'all were better at yer jobs, I wouldn't have to put up with the nonsense."

Also flat. "Prob'ly."

Beat. New guy takes another drink.

"And so, what? Yer the next guy they sent down to try his luck?"

Beat.

"Yep." For an assassin, he's awful calm. Signals the bartender. "More wine."

Silence. Ondolee breaks it first. "So. How do you intend to do it, then?"

The assassin shrugs. "Drink myself into a stupor on a paid vacation until you do something stupid and it happens." Picks up a bottle. And smiles at the bar mirror. "Getting a head start on it already."

Beat. Consideration. Then... "I see." There's an audible click as the gunslinger loosens his thumb on the hammer of his plasma tongue repeater, placing it back into its holster from where he had slid it aimed at the man next to him. The other man smiles. Not genuinely. It's not a common occurrence. And it shows. "Smart." "Not really. Smart would be to kill you 'n leave. I just don't care much nowadays."

The drinking man doesn't seem to care much either. "Yeh. Prob'ly wouldn't complain much if y'did. And second that with a side order of cheesy fries." The talk of food brings on a musing look. "Hm...cheesy fries...can't get those upstairs...bartender, you got any of those nice curly-type fried potato thingies? With cheese on top?" The bartender gives the would-be stalker a Look. The martial artist looks like someone kicked his puppy. Ondolee, for his part, lets out a sigh, rubbing his forehead. "So how long will you be stalkin' me?"

Other man shrugs. Still looks a little downcast at the lack of cheesy fries. "Depends, what do you stake your survival chances at?" Snerk. "Well. None of ya have killed me yet. And bless yer hearts ye been tryin'." Shrug. "So long as I'm here, y'prolly won't be gettin' any more thrown at ya." Another shrug. "Leastways none of the smart ones. So probably for a while. Or until someone upstairs catches wise to the loophole-paid vacation bit." Chug. Chug. Chug and shrug.

Ondolee breaks the silence again. "And what's to say yer not jus' keepin' tabs on me to let yer buddies know where I am at all times?"

Smirk. This one seems more well-used. "Besides the fact that the bulk of them are douchebags with more plots than sense and a distinct sense of entitlement?"

Chug.

"Or the fact that you'd shoot me?"

Chug.

"Think those'd be reasons enough."

Thoughtful silence.

"Possibly. I just don't like bein' followed."

Jo-jo assassin snerks again, and takes a drink, thoughtfully. Then actually looks at Ondo. "..." Back at the mirror. "..." Back to Ondo. "...what if I wasn't followin' ya?"

The gunslinger maybe looks vaguely curious. Maybe. Hard to tell under the hat. "You followed me in, sat next ta me, and drank what I was drinkin'. Sounds like following."

Jo-jo assassin shrugs. Muses on whether he's had too much already. Nothing ventured, nothing gained...he looked at the bottle of wine, talkin' real slow. "Ehh...hear me out. See...I'm runnin' offa one hell of an expense account...benefits of Sid salary, y'know? And there's a lotta creation t'see. You, on the other hand, go through a lotta drinkin', a lotta escapades, and your Fate strand's all tangled up to who knows where."

Beat. Chug.

"If I actually haveta 'follow' ya, then odds are one of us is gonna try and kill the other by the first month. And I dunno 'bout you, but I like bein' alive. Admittedly, there's some damn fine Abyssal ladies out there, but...gettin' off topic."

Chug. Force thoughts of lovely deceased ladies out of his head. That thinking gets you nowhere. "So...tell y'what. You let me tag along wh'ever the heck y'goin', I'll cover the bills on some truly epic binges, you keep y'self alive as long as possible, and we see what kinda havoc we can raise down here on good ol' Terra Firma." Epic binges. Now that's how you attract attention. And have loads of fun. He resists the urge to grin. Then another thought occurs to him. "Throw a big ol' middle finger Kejack's way, that's f'sure." And there's the brief yet positively unholy grin.

Ondolee doesn't seem impressed. Though he does break the silence. "Sounds good in theory...but I don't trust no one who don't really know The Score."

The newcomer blinks...and then a resigned expression creases his face. He turns his stool to face Ondo. "I'm gonna deserve this, aren't I."

Was that a glint of respect? "You're a Sid. So probably."

No. THUD.

The hand shot out faster than most eyes could see, a fist connecting square on the dealmaker's jaw, sending him flying back to hit the wall. Ondolee hadn't looked up from his wine, and a small flash of Essence in his eyes showed the excess. "The Score is what I do to people who backstab me."

The other guy takes the shot clean, hitting the wall with an audible crack, and then hits the floor like he has on so many other bars. It doesn't take more than a few seconds before he's clambering up to his knees and gripping his jaw with one hand. Couple of bone-cracks and the same flash of essence in his eyes, and he lets go. And gives a wry grin. "Thank you, sir, can I have another?" Expressionless face."Piss me off, and you will." Ondolee empties his wine.

For the now-revealed Sidereal's part, he just nods, and flops back into his chair. "Right, ground rules, then. So you don't call backstab. I can't save your ass directly. Break all kindsa rules. Situation where it's self-defense for me too? Then we're gold. Run into any other Sids, don't shoot 'em, I can legit beat the crap outta them for interfering in a mission. Which I'll indulge in. Heavily." That actually makes him sound happy. "That's all I got now. Maybe'll make some more up when I'm sober. If I ever get there."
He raises his last bottle up. "Cheers." Ondo ignores the gesture. "I don't have to like you." And drinks his own down.

The Sidereal shrugs. He was expecting that. And just drains his own. Though he does give one minor threatening gesture. Which is a bit subverted by the bottle in one hand. "Meh. And don't touch Peacemaker."

Beat.

"No need to."

Beat.

"Scythe."

Beat.

"...Ondolee."

The drinking which followed was really quite amazing.
Last edited by kyriotsu on 04 Apr 2012, 00:15, edited 1 time in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

01 Apr 2012, 13:16

A Beautiful Shade Of Green.

It was a scene that had been replayed innumerable times in Creation's memory; and his own. A burning village. Smoke climbing higher into the sky. The stench of blood and waste and brimstone and bodies. Lots of bodies. Corpses blanket the ground, what few defenders the village likely had, along with a staggering number of women and children. Demon bodies on the ground too; some dead for more than a few hours - the villagers must've put up one helluva fight. Others fairly more fresh. The cause of that was trying to force his way down the main drag.

Bitter Veiled Scythe spat another curse, his blood-soaked weapon dragging in one hand, while his other was stuffing his guts back into his torso. Pain. Lots of pain. A purple glow illuminated where he walked, alongside the light of the flames; the Lesser Sign of Saturn, his Caste Mark, in full glory on his forehead. Right now, the light was giving him a headache...fighting through a small army of cheap demons on a hangover? Not fun. Arriving to see this simple job have gone completely tits-up? Even worse.

"Ow. Ow. Ow."

It was supposed to be a simple job - a whole bunch of villages had been squashed, and it wasn't their time yet. He just had to pull recon, see what the hell was going on, and if more Sidereals were needed then to call for backup. Instead, he got outflanked, bushwhacked, and ended up in a fifty-demon melee just to get the hell through. One'd gotten lucky and hooked it's claws right through his armor...not good. He had the Essence to fix it, but he couldn't waste it yet; not if whatever caused this was still runnin' around and causin' havoc...

It hits him from the flank. At first it looks like a giant spider, and on the second look...it it still in fact a giant spider, but most giant spiders don't have saddles and bridles ore copper and brass armor. They also don't normally just tackle people. The Sidereal's fast on the draw, though; despite his wounds, and the blade of the grimscythe interposes between him and the monster's jaws. The impact, though, sends him straight into a nearby wall. He hits dirt in a heap. Coughs. Blood hits the ground.

"Fuck...right...ten to one you ain't the boss..."

Good guess. "Good girl! Very good girl!" The voice is lightly accented, but it has been a long time since it was in its native land. A sihlouette approaches him, and it is not a saving grace. The woman is easily six and a half feet tall and heavily built. There were primitive cultures that would have worshipped her as a fertility and death goddess. Her green and black hair is pulled back, but still seems to writhe like a snake around her face. Her copper armor is covered in blood and she wields a blood covered copper scythe.

...Crap. "...heh, called it. Boss right there." He coughs again and keeps his arm stuffed in his gut, the scythe lying on the ground beside him. She gives the creature an arm as it crawls off him in reward. She squats down, the rough scrap of blood soaked leather of her skirt not up to the task to keeping up propriety over her muscled ass and legs. Were it not for the cleavage he was fairly sure he could ski down, and the distinctly feminine curve of her face, he would not be sure if it was male or female -- except for the up-skirt shot he was getting now. A shot he definitley wasn't complaining about. In fact, despite his situation, he gives an approving look. Followed by a wink. And a mental note to shove his scythe somewhere painful the first chance he gets. "Cute pet. She got a name?"

She grins, showing teeth shaped into fangs. "Dominance. It is good you kneel for your mistress. But now you stand so I can appraise." She grabs his head with a mammoth hand. Ow. Ow. Ow. I need that head. Leggo. Ow. He gives her a flat expression, despite the positioning. "Love to, if I wasn't already nursing a mammoth hangover."

Beat.

She yanks him to his feet by his hair.

OW. And psyche. Which is what he was hoping for. On the way up, two hands sweep the grimscythe up into his arms, and he jabs the blunt end of it into her gut. A bloody grin. Followed by the sound of a concussive essence blast. "Please, dinner and a show first, love!"

The overmuscled woman gets about a second of surprise before the blast sends her spiraling back, straight through the remains of a hut. In Scythe's case, the hand that was holding him up abruptly lets go, and his legs just buckle. He hits the ground in a heap.

"Ow."

The moment of respite is short-lived, though; Dominance is on him again in a heartbeat, trying to pull the scythe out of his hands. Short cry of "Oy!" and he brings the handle of the weapon across, getting it between the creature's jaws and his face. Struggle ensues, punctuated by a vicious straight boot to the underside of the spider. The thing screeches, music to the Sidereal's ears.

"Get! Off!"

Sound. Loud sound. Bugger. He stopped struggling for a moment and winced; the sound of rubble being turned into gravel and an explosion as the she-hulk gets to her feet again. "You kick her again and I will give you to the Blood Apes for transport, slave!" The wince is short-lived. Veil shows his maturity by sticking out his tongue towards the bitch, and does so again, this time with a solid punch right to the face for good measure. "Bit forward, aren't you? Not that I don't appreciate women like that but -GEROFF! *THUD*- seriously, not even an introduction?"

Beat. The Sidereal finally just rolls backwards and shoots both his feet up in a try to send the thing flying. The Skitter clamps on to the shaft of the scythe and holds on. Cheating little... "You are slave! You will obey!" Oh, are you still on about tha-ohcrap. The copper blade of her scythe is at his throat. "Or maybe I should just eat you here. Never eaten one that glows...purple."

Beat.

"...While normally I'd make a pun about that, I'll skip it because just ewwwwww..." He seems rather unconcerned about the blade at his throat. Though the gut wound is still bleeding. "And I am not slave. At least not until eleven-o-clock tomorrow at the Golden Lantern Tavern in Yu-Shan..." Well, that's if I make it out of here. And managed to get washed up in time. And to a Gate. And I can scrounge up the Quintessence...right, priority, keep the creepy girl from eating me.

"Release the weapon to me. Or I will start with those tasty entrails you're trying to keep hidden." She licks her lips.

Beat.

Oh Sol-damnit. Screw it; focus the Essence... "...Okay, again with the ew? Seriously?" "The weapon!" "Come on. How am I supposed to be Bitter Veiled Scythe without the scythe? Totally wrecks the mystique." Lopsided grin, and then he shoots his legs up one more time, this time backed up by a cloud of white-tinted essence and double his usual strength! Falling Scythe Flash!

The move paid off in spades; Dominance was sent flying, screaming as she landed on her back, eight legs flailing in the air. Brief moment of satisfaction. Followed by a a very uncomfortable realization. The Sidereal's eyes widen as the blade of the copper counterpart scythe comes down near his throat, and reflexively makes a chopping motion with his hand. He can see the thing nick his palm as it barely squeaks between it and his neck. The blade stops an inch from the cut, and he promptly rolls away and into a semblance of a battle stance. "Hah, chew on that spooky." Impeding The Flow. Gods, I love that technique...and there goes more Essence. Fuck.

Silence. Two appraising looks. He watches her warily. Then jerks his head towards the burning buildings. And promptly resists the urge to wince in pain. "Your handiwork?"

"And the others." She straightens. "You are not like the other slaves. You do not cower."

He spits. And keeps in the stance. White Reaper Form; his best. At least current best. Granted, there was a distinct lack of henchmen or minor demons to mow through, but eh...maybe the spider'll be nice enough to die. "Gee, you just picked up on that?" Focus. Not a Chosen of Battles, straight fight I'll probably get my ass kicked. Not a Chosen of Secrets, so can't talk my way out. Chosen of Endings. Have to cheat. Just don't know how yet. Keep her talking. Just keep her talking.

Wait, where is she? Whisper in his ear. "I will keep you for the private collection. You will be fun to break." She socks him in his exposed guts. Split second. His eyes go wide. How the hell did she get this clohfuckOW. And he promptly soars back again, taking the hit and crashing into a nearby wall, rebounding onto the dirt in yet another pitiful heap. Spitting out a tooth, the Sidereal hefts the scythe once again and lets rip with another concussive blast... "Your aim is off slave!" An easy dodge; she walks over with ease and just straddles his hips. Not NOW, libido! "Now come quietly."

Beat. Flat expression.

"Not...usually this vulgar...in front of a lady...but fuck you." Despite the pounding headache, Veil reared back his skull. This is gonna hurt...

WHAM. Headbutt straight to her jaw. She stumbles back. Hisses. Green flames dance about her forehead. A caste mark. An unknown caste mark. Fuck. She's Exalted! "FEAR ME AND BEG FOR MERCY!"

Re-evaluating the situation. The Fate ninja slides out and rolls backwards, desperately trying to keep his consciousness in between a colossal hangover exacerbated by what was the hardest skull he'd ever hit. Yet he somehow manages to keep snarking. "Fear you? Yes! Beg for mercy? No. Kick your shapely ass up between your ears? Definitley. Once I can feel my legs." Clamping sensation. ...Ah, crap. She grabs him by his ankle. Solid grip. Several boots to the arm don't dislodge it. Not that that doesn't stop him from trying valiantly as she pulls him along; at least until they arrive at a clear spot on the outskirts of the village. A few survivors are waiting. Along with some very odd individuals; chief among them an attractive women with ebony hair, delicate features and sickly green eyes. She bends over, giving each slave a paste that seems to cause them to calm. Even doze. Or at least stare glassy-eyed. "Another one, Sveltana?"

Veil interjects. "Temporarily!" Damnit, I need her hand off me long enough to part the Fate strands...wait, are those survivors?

Beat. And a certain tendency starts to rear it's ugly head.

...fuck.

The delicate woman looks at him appraisingly. Brief reproaching look at Svetlana (so that's her name...), then down at him again. "He's hurt. I will need my workshop to fix him." The delicate one looks at him and offers a paste covered finger. "This will make you sleep. I suggest you take it."

She's nicer. He can respect that. He spits in her face. Blood and spittle on that delicate expression. And then grins lopsidedly. "Incarnae, woman; if you wanted a date, you just had to ask first...and falling asleep when a lady's waiting? So not my style." And then what he expected happens. Sveltana reaches down and squeezes his guts. "I will break him, then eat him!"

Vision goes white; that one's new. Pain. So much pain. Haven't had that much pain since he accidentally called Iron Siaka 'toots'....grit teeth. Focus. Keep snarking. "Now...now...you're regressing...we were getting along so...famously back there..." Yes, piss off the quasi-Solar (what the hell IS she?) exalt into punching you again. That's smart.

"You will enjoy Malfeas I think." She grins, showing her fangs again.

That sentence hits the Sidereal's mind like a Thousand-Forged Dragon chucked by the Kukla itself. Malf-...oh FUCK.

Focus. Think. SERE - Survive, Escape, Resist, Extract. Sidereal training. Don't let 'em see you sweat. "Malfeas. Lovely place. Hear it's marvelous in the...urp...springtime. Cherry blossoms in bloom and all that."

Beat. "Do you wish me to grab your intestines again?"

Beat. "Can think of another place you can gra-OW."

Okay, priority one...get chucked in cage. At least they don't seem to know what a Sidereal is. This is good. Hopefully they'll forget me thanks to Arcane Fate. Can't believe I'm glad I have that. Fuck. Disappear through fate strands. Bust out prisoners. LEG IT. Simple. And keep my guts stuffed in long enough for essence to patch me up. Oh, and get my scythe back. Bitch.

"Sveltana, I really think you should let me sew him up..."

Amazingly, he didn't snark at that.

"He kicked Dominance."

Unsurprisingly, he did snark at that.

"For the record, Dominance jumped on me fir-OW...didn't even say hell-OW."

Lily, the delicate and pretty one, shoves her finger in his mouth. "Swallow the damn opium and shut up." ...how about no.

He bites.

Hard.

Doesn't let go, either. He's even smiling.

Lily screams in pain. Music to his ears. Sveltana squeezes his guts. Pain to his torso. He keeps grinning through the pain. Memories of the First Age crop up. Past Exaltations had worse. So much worse. That's for the villages, you bitch...and once I'm outta this, I'll do a helluva lot worse, count on it.

"Mrt mrow, mrthrfrkr?"

"Letgoletgoletgoletgoletgo!" Lily is smacking his forehead. It hurts. Less than the gut-squeeze.

More mumble-speak. "Frkoofrkoofrkoofrkoo" He even shakes his head from side to side....and right when she's at the apex of a tug, at full yank away from him? THEN he lets go. And watches the hilarity. Lily topples backwards and lands flat on her ass, followed up with a barking laugh from the wounded Celestial Exalt. Not that they seem to recognize a Sidereal when they see one; odd...

After a few minutes of beating and gut-squeezing, he's thrown in the cage. Gets to watch as the others make Lily feel better with pettings and stolen jewlery. Svetlana admires his scythe. "This is strange work."

Veil, for his part, keeps his hand stuffed in his gut. Talk about a marvelous performance, out there...give him a full essence load and some open ground, that bitch would've been spitting teeth for a week. Meh. He takes a moment to check his teeth, pulling out a loose one and spitting out blood, before just grinning. "Been in the family for years. Shouldn't handle it too long, or it'll take your hand clean off." Nice bluff, genius.

The opium seemed to have done little, oddly enough...

"You will make one for me."

Mixed expression. Like he's holding in laughter. ...Uh, yeah. The Chosen of Endings who knows just enough to keep an essence cannon working and how to use percussive maintenance on Solar magitech is gonna make you a starmetal grimscythe with a cannon for a haft.... It takes a moment, but he then shrugs. "You know I'm going to get out of here, right?"

She laughs, it's more like a roar.

Ears. Ow. He shrugs again. "Fair warning. Tell you what. Let me and the other prisoners go, give me Peacemaker back, and I'll even give you a head start. Swear to Sol."

She slaps the Skitters that are pulling the wagon.

"And I'll even..." He breathes a long-suffering sigh. "Yes, I'll even go on a date with you. Terrible sacrifice on my part."

Svet gives him a look. "I don't do dates." She grins at him. "I do dinners."

"Well, I know this great place that does high-class okonomiyaki on a canal corner upstairs...still going to have to kick that pert ass up between your ears first, though. It wasn't that village's time yet."

"You will be the dinner. And the village was just practice."

"...Practice?" Veil's voice gets a tiny bit colder. His expression a slight bit more frigid.

"Well, and Lily needed placenta."

Beat.

Beat.

"...You know something odd? I really don't like my job. Like, REALLY don't like my job. Absolutely hate it." Svetlana's expression was slightly comical there; that was likely the last thing she expected him to say. He rolled on. "I mean, seriously; you try my job for a while, it'd reeeeeally start to grate." The look of confusion was swapped with irritation. "But in your case...I think the job might not be so bad after all." Finally, Bitter Veiled Scythe's cold expression was split by a very vicious grin. "I will End you, Svetlana."

Smug look from her. "Not if I end you first."

Smug look from him. "Riiiight, imma let you keep thinking that." And with that, he kicked back and started letting the nice, soft, purifying, give-me-uber-leet-powers-because-I-am-awesome essence start to slowly patch up his gut wound. He kept his fist wound around it, of course - cover the skin patching itself. "Wake me when you're less ugly."

Time passes. Day turns to night. The small slave caravan stops; when they stop, no one is let out of the cages. Veil, for his part, is left alone. Just the way he liked it. His eyes rove the nightly camp, for once his usually sozzled brain exercising the same manipulative and scheming streak Sidereals were noted for.

Keeping an Exalt prisoner...in a wooden cage, no less...by the Maidens...okay, escape plan alpha. Break hole in cage. Cause a ruckus. Essence is low, but I've got enough for a...couple of shots at stepping between the Weave. Free the prisoners, send them one way. Lots of catcalls. Keep them off-balance. Pray they can't see through Fate. oh, and get Peacemaker back. Where did she leave that thing, anyway?

His eyes took in many things. To his immense satisfaction, Svetlana is sitting with the scythe. Ideas already popped into his head on how to deal with that; highly entertaining ones, too. Though the scheming was a bit short-circuted when his eyes passed over opium girl...he wasn't really sure, given the dim firelight, but at least two of the others are doing things to Lily that he hadn't seen done outside of Venus's bureau. Highly...distracting. He tries to drag his eyes away for a moment...but...well, okay, maybe he can watch a bit more...

It's a good five, ten minutes before the lecherous Exalt managed to deliver a mental slap to himself. Though he does commit a few of those movements to memory (for future study; knowledge is power, right?)

Alright, time to go. Just wait until Tall, Dark, and Creepy isn't watching and...hah.

Essence flowed. His peripheral reserves were nearly drained, but the interior hadn't been touched; and it was that small resevoir that he tapped. With a cheshire grin, he slides backwards across more than floor; separating the strands of Fate with ease. Walking Outside Fate. He still existed physically in Creation, but for all intents and purposes...one second the cage is full of Sidereal, the next it's quite devoid of anything tall, dark, and handsome. The dim light and the shadowy cage obscured his vanish; perversely, he rather wished they had noticed - their expressions would likely have been priceless.

Right, now for part two. Getting -out- of the cage. In his space between reality and the weave, he tore a strip of his tunic off of his already horribly-abused tunic, and wrapped it around his forehead - covering where his caste mark would have appeared. The purple glow of his anima banner would still have been a giveaway, straightt through his hiding place in the metaphysical, but at least with this he could keep himself obscured longer. If he didn't go spending peripheral essence like water.

The Sidereal flexed an arm, looking outside. Hope they didn't like this cage...he grinned, and let rip with a powerful chop through the bamboo of the cage - the sounds of the...busy...Lily obscured it, thank the Maidens. Meh; not very stealthy, but at least they couldn't see him. Gritting his teeth against the (now dull) pain, he hopped out the hole and ducked behind a nearby tree; despite his literal hiding in the Weave, he's taking no chances. Sveltana still seemed unaware, but given that she was petting Peacemaker like a lover...

That's mine, you little...oh, this is going to be fuuuun~. And with that, the Fate-cloaked Sidereal slipped through the camp, heading for the prisoner enclosure. The rough construct was wood, about as tough as the one he'd been locked up in; which meant tearing a small hole in it was ease itself. The problem was...he expected the prisoners to leg it right off the bat. And they didn't. It didn't take a genius to note the fact that they were all still drugged up to the hilt.

...crap.

Uh...okay, now, getting these guys to hat up and -go-...Sol-damnit, why do I not have backup? Another glance Lily's way. Oh, right, that's why. I'm a drunken lecher and nobody likes me. Ah well. Sound from over Svetlana's way. A sigh. "I hunger!"

Yes, you do that. Okay... He looked at the prisoners, and bit his lip. And then looked at the hole. Then over at her. Then at the others. And inwardly a litany of curses hits. He didn't have an answer. Odds are they were going to look over and see the empty cage anytime now, especially if she was hungry...ewww...and he couldn't carry them out one by one while he was like this...

Damnit...Incarnae guide you. Maidens, please...give them the chance to escape. If anything I have ever done for the Five-Score Fellowship has meant a DAMN to Yu-Shan, then let these people go. The mission said it was NOT their time. I'll give them the space. Gods of Yu-Shan, give them the balls to make the dash.

If nothing else, he could at least give them an opportunity. Making the sign of Saturn with his hands, the Sidereal cracked his knuckles, and walked quite neatly around the camp and to Svetlana's side. He takes a moment to admire her cleavage, and listens to the sounds of the camp. A meditative look came on his face. Just waiting for the right moment...

She stood. He smiled. She picked up Peacemaker. He grinned. Bingo.

An odd sensation came over Svetlana. A hand seizing the back of her hair. A hand seizing the back of her hair pulling backwards. And then a most pleasurable sensation Lips on hers. Hers were soft and full, and quite nice to feel under his own. And another hand yanking Peacemaker away just as the liplock hits.

About a second after that, Veil's grinning face became apparent over hers, and he simply winks; even slipping in a quick squeeze of her ass. "Told ya." And then? He's gone again. And she's falling backwards. With a distinct roar of feminine rage.

"You...wha...Malfeas damn your eyes; I'll get you, you purple asshole!"

Mocking laughter. "Yeah, yeah, yeah." By some sorcery (or the same charm as before), he's standing over Lily and her...attendants; just out of arm's reach. He looks down and bows politely. "Apologies for the finger-bite, ma'am. And thank you for the examples, I took notes." He straightened himself, even smiling and waves at Svet. The smile is cold. Cruel. He pointed at her. And drew that same finger across his throat, mouthing "End you."

The furious Exalt took off after him, screaming blasphemous oaths and promises of horrible retribution. Not that he cared. With ease born of a hundred years, the man simply fell backwards, disappearing from sight into the dark and between the physical and metaphysical. Bitter Veiled Scythe ran as if all the hounds of Malfeas were at his heels...despite his wisecracks, a grim desperation had hit; Exalts speaking of Malfeas. Unknown Exalts speaking of Malfeas. Lit by the green flames of Ligier on their foreheads. Heads were going to roll back in Yu-Shan once he delivered his report...

Just hopefully not his.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

08 Apr 2012, 23:15

Tree of Wisdom - Manse 2 - Sidereal Intelligence Outpost (Currently Under Repairs)

Location: Western Seas, "Home" Island.
Currently Attuned: Bitter Veiled Scythe.
Hearthstone: Gem of Resilient Bamboo.

Drawbacks:
Maintenance +3
Fragility +2
Habitability +1

14/14 points

Working Powers:
Sentient (5) - Pensive Owl, Animating Intelligence of awesome)
Bound Servitor (2) - Shine (automaton)
Analytical Senses (3)

Currently Repairing:
-Control Centre (2)
-Network Node (1)

To Be Repaired:
Bound Servitor (2)
Bound Servitor (2)
The Silent Voice (3)
Otherworld Gate (Yu-Shan) (5)
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

09 Apr 2012, 14:36

Image

"I am a general. A leader of both the living and the dead. There are no boundaries to my command, no man or spirit that I cannot lead to battle and oblivion, no foe I cannot best, with the least time to plan. Who are you, any of you, to gainsay me?"

Name: The Black Tsar, Keeper of the Iron Vaults / The Unfettered Black Tsar, Unholy Ursine Dragoon of The Blackbear Company and Ex-Keeper of the Iron Vaults
Caste: Dusk Caste
Concept: Resentful Ambitious Glorified Abyssal Security Guard / Undead Bear-Riding Mercenary With Nothing To Lose
Motivation: Safeguard the Iron Vaults from the First and Forsaken Lion's enemies, and come up with a way to get out of this rocky hole and to the front lines. / Protect his newfound freedom as best he can, and build the Company to something…legendary.
Intimacies: First And Forsaken Lion (Boss, Resentment/Enemy), Kade? (Lunar, Implacable Enemy) (post-Rebellion), Princess Magnificent With Lips Of Coral And Robes Of Black Feathers (Employer, Respect), ??? ??? ???
Anima Banner: The maw of a fearsome demon bear, eyes red and blazing with fury, opens wide behind him; roaring loud enough to wake the dead from their rest and bring his foes to their knees.
Anima Powers: By spending five motes of Essence, the character may appear glorious and terrifying until the end of the scene (or until she decides to let the effect dissipate). She appears taller and fiercer, with a terrible visage, burning eyes and a deadly, rending grasp. This effect comes into play automatically once the Abyssal spends 11+ motes of Peripheral Essence. While this power is in effect, the character exudes a fear aura which causes all opponents attempting to attack or oppose her (socially or physically) to suffer a -1 external penalty on all attack rolls. This unnatural Emotion effect costs five points of Willpower to ignore for the rest of the scene. The Dawn’s terrifying glory unbound also disrupts attempts at coordinating attacks against her, increasing the difficulty to arrange such attacks by 2. Additionally, the immense Essence pressure within the character’s anima slows all incoming attacks, increasing the character’s DVs by 2. Finally, Solars of the Dawn Caste are immune to all fear-based Emotion effects while their anima power is active. If a complementary mass combat unit is forced to check for rout because of the Dawn Caste’s actions while this anima is active, they suffer a -2 external penalty to the roll.

Experience:

== Attributes ==
(Physical) (Primary)
Strength ****
Dexterity ***
Stamina ****
(Social) (Secondary)
Charisma ****
Manipulation **
Appearance ***
(Mental) (Tertiary)
Perception **
Wits ***
Intelligence **

== Abilities == *Favored or Caste
(Dusk)
*Archery
*Martial Arts
*Melee ***** (Spears, Single Combat)
*Thrown
*War ***** (Tactics, Strategy)

(Midnight)
Integrity **
Performance
*Presence *** (Inspiration, Intimidation)
*Resistance ***
Survival

(Daybreak)
Craft
Investigation
Lore ***
Medicine
Occult ***

(Day)
*Athletics ***
*Awareness **
Dodge
Larceny
Stealth

(Moonshadow)
Bureaucracy
Linguistics
*Ride ***
Sail
Socialize

== Charms ==

Melee (1st, 2nd Excellencies) – Ravening Mouth of Melee, Five Shadow Feint, Unfurling Iron Lotus
Occult (1st Excellency) – Shadowlands Circle Necromancy (Raise The Skeletal Horde)
War – Morale-Shattering Method, Arise and Slaughter

== Backgrounds ==

Allies
Artifact ** - Soulsteel Dire Lance – Ursa Major
Artifact *** Soulsteel Articulated Plate - Ursa Minor
Arsenal ** - Artifacts stolen from the Iron Vaults / Artefacts loaned from the Iron Vaults
Abyssal Command *** - Guardians of the Iron Vaults (200 general undead/50 undead bearvalry) / Command *** - The Blackbear Company (250 bear cavalry)
Backing
Contacts
Connections ** - Legion Sanguinary / Scavenger Lands Mercenaries
Cult
Familiar
Followers
Influence
Underworld Manse *** / Manse *** - The Iron Redoubt (Crystal of Legendary Leadership)
Mentor
Resources ***
Whispers

== Virtues ==

Compassion *
Conviction *
Temperance ***
Valor ****

== Merits ==
Brutal Attack [2]
Tactical Instincts [3]
Born To Rule [2]

== Flaws ==
Enemy [5] – First And Forsaken Lion
Vice [2] – Slaughter

*(Note, Merits and Flaws are unusuable in pre-rebellion format. Tsar is unaware of them until his escape and the ability to truly test his abilities.)

== Metaphysical Stats ==
Essence: ***
Personal: 16/16
Peripheral: 26/37
Committed: Soulsteel Dire Lance [5], Soulsteel Articulated Plate [6]
Willpower: *******

== Combat Stats ==

Weapons:
Clinch - Speed 6, Accuracy +3, Damage 4B, Parry DV -, Rate 1, Tags C, N, P
Kick - Speed 5, Accuracy +3, Damage 7B, Parry DV 1(1), Rate 2, Tags N
Punch - Speed 5, Accuracy +4, Damage 4B, Parry DV 3(5), Rate 3, Tags N
Soulsteel Dire Lance (Ursa Major) - Speed 5, Accuracy +13 (14 Single Combat; +4), Damage 9L/12L/2 (+5L/+8L), Parry DV 6 (11/12 Single Combat; +2), Rate 2, Attune 5, Tags 2, L, O, R, Th; drains up to (Essence) motes

Soak: 16B / 14L / 12A
Armor: Soulsteel Articulated Plate - Soak 14L/16B, Hardness 9L/9B, Mobility -2, Fatigue 1, Attune 6
Dodge DV: 2 (1 in armor)
Parry DV: 6, 3 w/fists
Dodge MDV: 5
Parry MDV: 4

Health Levels: -0/-1/-1/-2/-2/-4/Incap

18/18 bonus points
2 – Arsenal 2
3 – Command 3 / Abyssal Command 3
3 – Resources 3
2 – Melee 5
2 – War 5
1 – Manse 3 / Underworld Manse 3
1 - Specialties (Presence: Inspiration, Intimidation)
2 - Willpower 7
2 - Connections 2 (Legion Sanguinary/Scavenger Lands Mercenaries)
Last edited by kyriotsu on 25 Jun 2012, 23:58, edited 6 times in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

14 Apr 2012, 20:08

Image

“Gentlemen, please. There is a certain amount of class and decorum involved in all things, but none moreso than this. Now kindly stop gurgling, and die with dignity.”

Name: Marlon Leone, The Godfather of the Endless Sands
Caste: Malefactor
Concept: Classy Malfean Don Of All Dons With An Orichalcum Hand
Motivation: Create an organization that crosses across all Creation, and brings endless power, wealth, and most importantly, respect to the Leone name. Oh, and do something about the Reclamation. If time permits.
Urge: Completely and utterly subvert and dominate the Guild, placing it fully under the Godfather of the Endless Sands’ command.
Intimacies:
Anima Banner: A sandstorm, mixed with green and golden flames, that seems to progress endlessly behind the Jackal.
Anima Powers: Page 91, The Manual of Exalted Power: Infernals

Experience:

== Attributes ==
(Physical) (Tertiary)
Strength **
Dexterity **
Stamina ***
(Social) (Primary)
Charisma ***
Manipulation *****
Appearance ***
(Mental) (Secondary)
Perception **
Wits ****
Intelligence ***

== Abilities == (3)
(Slayer)
Archery
*Martial Arts *** (Unarmed +1, Surprise +1)
Melee
Thrown
War **

(Malefactor)
*Integrity ***
*Performance
*Presence ***** (Intimidation +1)
*Resistance ***
*Survival *

(Defiler)
Craft
Investigation
*Lore ***
Medicine
Occult

(Scourge)
Athletics
Awareness **
*Dodge ****
Larceny
Stealth

(Fiend)
*Bureaucracy **
Linguistics
Ride
Sail
*Socialize ***** (Lying +1)

== Charms == (10)

Ceclyne: 1st Excellency, Ceclyne Mythos Exultant, Transcendent Desert Creature, Sandstrike Blast, Verdant Emptiness Endowment
Ebon Dragon: Loom-Snarling Deception, Eldrich Secrets Mastery, Witness to Darkness, Life-Blighting Emptiness Attack
Infernal Monster Style: Retribution Will Follow, Raging Behemoth Charge, Infernal Monster Form.

== Backgrounds == (2 dots left)
Allies
Artifact ** (Tainted Starmetal Prosthetic of Clockwork Elegance – 1: Hand, 2: Hand has smashfist mode.)
Artifact ** (Silken Armor)
Backing * (Ceclyne)
Contacts
Cult ***
Familiar
Familiar (Demonic)
Followers
Influence * (Cecylne’s progeny)
Manse
Mentor
Past Life
Resources *
Savant
Spies **

== Virtues ==
Compassion *
Conviction ***
Temperance *
Valor ****

== Merits ==
Born To Rule (2)
Silver Tongue (3)
Luck (2)

== Flaws ==
Vice (3) (Gambling)
Code of Honor (2)
Phobia (2) (Buried Alive)

== Metaphysical Stats ==
Essence: ***
Personal: 14/14
Peripheral: 30/35
Committed: Prosthetic of Clockwork Elegance (3), Silken Armor (2)
Willpower: *****

== Combat Stats ==
(Coming Soon!)

Bonus Points (18/18)
3 – Retribution Will Follow
3 – Raging Behemoth Charge
3 - Infernal Monster Form
2 - +2 to Socialize
2 - +2 to Presence
1 - Resources 1
2 - Artifact 2 (Silken Armor)
1 - Dodge 4
Last edited by kyriotsu on 21 Apr 2012, 22:47, edited 9 times in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

16 Apr 2012, 11:17

The Iron Redoubt, Manse 3, Fortress-Headquarters of The Blackbear Company

Location: Mountain valley, week's ride east of Nexus.
Currently Attuned: The Unfettered Black Tsar.
Hearthstone: Crystal of Legendary Leadership.

Drawbacks:
Maintenance +2
Habitability +1

8/8 points

Working Powers:
Central Control [2]
Fortress [3]
Integrated Essence Artillery [4]

Currently Repairing:
N/A

To Be Repaired:
Unknown.
Last edited by kyriotsu on 26 Jun 2012, 02:11, edited 1 time in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

16 Apr 2012, 19:47

Image

"Avast, gentlemen! I hight Master and Commander, and we'll be yar scurvy marauders today; takin' yer skiff, yar goods, maps, anythin' you might possibly 'ave on those troop advances now, and whatever we deem as 'booty'. You'll resist, o'course? Wonderful! At 'em, lads!"

Name: Master And Commander of the Scarlet Skies / Black Sky Captain
Caste: Moonsilver
Concept: Heavy Metal Maverick Sky Pirate Champion Of The People
Motivation: Safeguard the people of Autocthonia in the most glorious, over-the-top, and pure fun way possible. / Find a way home, and have a helluva time doing so.
Intimacies:
Anima Banner: A shimmering in the air can be seen, as white steam hisses and coalesces over the Alchemical’s back, forming a pair of flashing wings that shift and spark.
Anima Powers: By reflexively spending five motes, a Protean may suffuse her being with the flowing grace of quicksilver. In this state, her quickened senses perceive the world moving in slow motion through a faint silver tint. In contrast, she perceives her own accelerated body moving at its normal pace. Observers note only the preternatural flexibility and deftness of the Exalt’s movements, provided they have a chance to notice anything. This power reduces by one (to a minimum of 3) the Speed of all of the Mirrorblade’s actions that have a Speed greater than 3. It activates automatically at no cost whenever the Alchemical’s anima reaches the 11+ level of display.

Experience:

== Attributes == - (Caste: Dex, App, Wits; Favored: Str, Cha, Per)
(Physical)
*Strength **
*Dexterity *****
Stamina **
(Social)
*Charisma ****
Manipulation **
*Appearance ***
(Mental)
*Perception ****
*Wits ****
Intelligence **

== Abilities ==
Archery ***** (+1 Firewands)
Martial Arts
Melee ***** (+1 Single Combat)
Thrown
War **

Integrity
Performance
Presence *** (+1 Inspiration)
Resistance
Survival

Craft
Investigation
Lore ***
Medicine
Occult

Athletics **
Awareness ****
Dodge ***
Larceny
Stealth

Bureaucracy
Linguistics
Ride
Sail *** (+1 Artifact Vessels)
Socialize

== Charms ==
Dedicated Charm Slots (5): Second Dexterity Augmentation, Dynamic Reaction Enhancement System, Transhuman Efficiency Relays, Aim-Calibrating Sensors, Recursive Fractal Targeting Calculations
General Charm Slots (4): First Charisma Augmentation, Patriotism-Provoking Display, Strain-Resistant Chassis Modification, Accelerated Response System (Torso)

== Backgrounds ==
Allies
Artifact ***** (15 Dots total – 1 Customized Flagship Aerial Skiff "Black Joke" (5 dots), Shielding Block (4 dots), Moonsilver Wavecleaver Beamklave (4 dots), Plasma Tongue Repeater (2 dots))
Artifact ** (6 Dots total - Orichalcum Breastplate (1 dot), Fivefold Harmonic Adapter (1 dot), Monofilament Scourge (2 dots), Autolabe (2 dots))
Backing
Contacts
Cult
Class *** (pre-transport, switch w/ Resources)
Command ** (pre-transport, switch w/ Followers) (Xerak Privateer Fleet - 20 pilots/100 marines divided into 10 air skiffs)
Eidolon ***
Familiar
Followers ** (post-transport, replaces Command)
Influence
Resources *** (post-transport, replaces Class)
Savant *

== Virtues ==
Compassion ***
Conviction ***
Temperance *
Valor ****

== Merits ==
Ambidextrous (1)
Quick Draw (4)
Signature Style (2) (Swashbuckling)

== Flaws ==
Code of Honor (3)
Ward (2) (Tripartite Inspector) (pre-Transport)
Wanted (2) (Autocthonian Privateer!) (post-Transport)
Vice (2) (Bombastic Displays)

== Metaphysical Stats ==
Essence: ***
Personal: 5/14
Peripheral: 27/38
Committed: Wavecleaver Beamklave (3), Orichalcum Breastplate (2), Monofilament Scourge (6), Charms (9)
Willpower: *****

== Combat Stats ==

Weapons:
Clinch - Speed 6, Accuracy +0 (+10/+11 Single Combat), Damage +2B, Parry DV -, Rate 1, Tags C, N, P
Kick - Speed 5, Accuracy +0 (+10/+11 Single Combat), Damage +5B, Parry DV -2 (+4/+4 Single Combat), Rate 2, Tags N
Punch - Speed 5, Accuracy +0 (+10/+11 Single Combat), Damage +2B, Parry DV +2 (+6/+6 Single Combat), Rate 3, Tags N
Moonsilver Wavecleaver Beamklave (Revenge) - Speed 5, Accuracy +1 (+13/+14 Single Combat), Damage +7L/2, Parry DV +3 (+8/+8 Single Combat), Rate 2, Attune 3, Tags O, Beam
Plasma Tongue Repeater (Calico Jack) - Speed 5, Accuracy +2 (+12/+13 Firewands), Damage +10L, Rate 1, Range 20 (max), Ammo 5, Tags F

Soak: 9L / 8B / 8A
Armor: Orichalcum Breastplate - Soak 8L/6B, Hardness 3L/3B, Mobility -0, Fatigue 0, Attune 2
Dodge DV: 6
Parry DV: Kick +4, Punch +6, Revenge +8
Dodge MDV: 4
Parry MDV: 4 (5 /w Inspiration)

Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-2/-4/Incap
(2 [-1] health levels provided by Strain-Resistant Chassis Modification)

18/18 Bonus Points

Artifact 2 – (6 Dots total)
Archery 5 – 4 points
Melee 5 – 4 points
Compassion 3 – 1 point
Conviction 3 – 1 point
Awareness 4 – 2 points
Dedicated Charm Slot – 3 points
Charm (Recursive Fractal Targeting Calculations) – 1 point
Last edited by kyriotsu on 02 Jul 2012, 01:35, edited 22 times in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

17 Apr 2012, 02:34

Image

“Momma always said there’d be days like this. She also said you gotta do right. And this right here? This ain’t right. Don’t worry – it’ll only hurt f’ a week.”

Name: Dex, or First Fist of the Sun.
Caste: Zenith Caste
Concept: Good Ol’ Down Home Farmer’s Boy Turned Big Damn Hero
Motivation: Travel, see Creation in all it’s wonder and glory, and figure out just what the hell to do as a Lawgiver.
Intimacies:
Anima Banner: A majestic golden sun-halo rises and hangs behind the Solar, silhouetting his frame as the Unconquered Sun’s rays descend upon all and sundry.
Anima Powers: Exalted 2nd Edition Core – p. 94.

Experience:

== Attributes ==
(Physical)
Strength *****
Dexterity **
Stamina ****
(Social)
Charisma ****
Manipulation **
Appearance ***
(Mental)
Perception ***
Wits **
Intelligence **

== Abilities ==
(Dawn)
Archery
*Martial Arts ***** (+1 Solar Hero Style, +1 Improvised Weapons)
*Melee ***
Thrown
War

(Zenith)
*Integrity **** (+1 Honesty)
*Performance ***
*Presence *** (+1 Inspiration)
*Resistance ****
*Survival **

(Twilight)
Craft (Wood) **
Investigation
Lore
*Medicine *
Occult

(Night)
*Athletics ***
Awareness **
*Dodge ***
Larceny
Stealth

(Eclipse)
Bureaucracy
Linguistics
Ride
Sail
Socialize

== Charms ==
Martial Arts: 1st Excellency, Fists of Iron Technique, Sledgehammer Fist Punch, Dragon Coil Technique, Solar Hero Form, Armor-Shattering Strike
Melee: 1st Excellency, Dipping Swallow Defense
Resistance: Ox-Body Technique, Durability of Oak Meditation, Body-Mending Meditation
Performance: Respect-Commanding Attitude
Integrity: 3rd Excellency, Integrity-Protecting Prana

== Backgrounds ==
Artifact * (Orichalcum Smashfists)
Artifact * (Orichalcum God-Kicking Boots)
Backing
Contacts * (Cult of the Illuminated)
Cult **
Familiar * (A mouse. A small white mouse. He calls it Boo.)
Followers
Influence
Manse
Mentor
Resources **

== Virtues == (Virtue Flaw: Red Rage of Compassion)
Compassion ***
Conviction **
Temperance *
Valor ***

== Merits ==
Common Sense (1)
Brutal Attack (4)
Taint’s Warning (2)

== Flaws ==
Code of Honor (3)
Unlucky (2)
Permanent Caste Mark (2)

== Metaphysical Stats ==
Essence: ***
Personal: 14/14
Peripheral: 23/35
Committed: Orichalcum Smashfists (6), Orichalcum God-Kicking Boots (6)
Willpower: *****

== Combat Stats ==
Weapons:
Clinch - Speed 6, Accuracy +0 (+10), Damage +5B, Rate 1, Tags C,N,P
Punch - Speed 5, Accuracy +1 (+8/+11 /w Brutal Attack), Damage +5B, Defense +2, Rate 3, Tags N
Kick - Speed 5, Accuracy +0 (+7/+10 /w Brutal Attack), Damage +8B, Defense -2, Rate 2, Tags N
Staff - Speed 5, Accuracy +2 (+7/+9 /w Brutal Attack), Damage +10B, Defense +2, Rate 2, Tags: 2, M, R
Orichalcum Smashfist (Clinch): Speed 7, Accuracy +2 (+9/+12 /w Brutal Attack), Damage +9B/2, Defense —, Rate 2, Tags: C, M, O, P
Orichalcum Smashfist (Strike): Speed 5, Accuracy +3 (+10/+13 /w Brutal Attack) Damage +10B/2, Defense +3, Rate 3, Tags: M, O
Orichalcum God-Kicking Boots: Speed 5, Accuracy +3 (+10/+13 /w Brutal Attack), Damage +12B/2, Defense +1, Rate 3, Tags: M, O

Soak: 5B / 5L / 3A
Armor: Chain Shirt - Soak 3L/1B, Mobility -0, Fatigue 1
Dodge DV: 5
Parry DV: 4 (Punch), 4 (Kick/God-Kicking Boots), 5 (Smashfist)
Dodge MDV: 6
Parry MDV: 5 (6 /w Inspiration)

Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/Incap

18/18 spare points
+3 Dodge 3
+1 Resources 1
+4 Awareness 2
+1 Performance 3
+3 Respect-Commanding Attitude
+3 3rd Integrity Excellency
+3 Integrity-Protecting Prana
Last edited by kyriotsu on 23 Apr 2012, 19:31, edited 8 times in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

22 Apr 2012, 02:13

Image

Xexas' Privateer Fleet - The "Sky Pirates"

Description: Ten air skiffs, twenty pilots, one hundred marine troops. Each handpicked; the best of Xexas' regulators, militia, Reach hunters, scavenger pilots, ex-criminals, conscripts, a tiny army of miscreants and ne'er-do-wells, brought together for one purpose. To safeguard their home. Each is outfitted with either a short slashing or chopping sword (usually affectionately referred to as a cutlass, out of respect for their admiral), an Autocthonian repeating crossbow, as well as whatever armor of whatever kind they can cobble together - usually light metal breastplates, lamellar, or chain. And a parachute. Organization-wise, the hundred men making up the force are divided amongst the ten skiffs; ten-man fang to each skiff, two pilots (also armed) for each skiff, trained for quick reaction and response (supplementing the city's regulators), lightning-fast raids or boarding actions (these usually in midair and usually augmented by close-range skiff essence cannon air support) - the ships operating either independently or in two-to-three skiff scales. They aren't trained for pitched battle, but as guerillas or simple mobile infantry, they're a force to be reckoned with. And given that their commander is the most flamboyant and celebrated Exalt in Xexas, and their elite status; the lot of them are also noted for their pride, and their off-duty swaggers.

Commanding Officer: The Master And Commander of the Scarlet Skies (Admiral)
Armor Color: Steel grey and leather red.
Motto: "Hell or plunder!"
General Makeup: one hundred marine crossbow troops with air skiff air support / ten-man marine fang supplemented by single skiff air support.
Overall Quality: Elite

== Combat Stats ==
Magnitude: 3 (fully marshaled; 1 if ten-man fang)
Drill: 4
Endurance: 8 (fully marshaled; 7 if ten-man fang)
Might: 2 (3 /w skiff air support)
Armor: 2
Close-Combat Attack: 3 / Close Combat Damage: 3 / Ranged Attack: 4 (6 /w essence cannon air support) / Ranged Damage: 4 (6 /w essence cannon air support)
Last edited by kyriotsu on 08 Jul 2012, 15:02, edited 1 time in total.
 
kyriotsu
Essence 4
Essence 4
Topic Author
Posts: 387
Joined: 02 Feb 2011, 11:09
Title: Overworked Celestial Desk Jockey
Exalt: Sidereal
Fighting Style: Beat It Until It Stops Moving Style
Artifact: Bringer of Peace [Starmetal Grimscythe]
Location: Right Behind You.
Contact:

Re: From The Warped Mind Of Kyri-Quinn

01 May 2012, 11:53

Image

"Damnit, Rowan! That was just one Calibration, and you know it!"

Name: Bitter Veiled Scythe
Caste: Chosen of Endings
Concept: Overworked Celestial Desk Jockey
Motivation: Get back in the game, after 300+ years of pure slack. Creation's getting more...interesting.
Intimacies: Jaded Lily (Green Exalt?, Intense Curiosity), Jem (Drinking Buddy, Lost), Svetlana (Green Exalt?, Implacable Enemy), Master of Long Knives (Sifu, Immense Respect), Expression Of Stone (Valet, Respect), Five-Score Fellowship (Co-workers, Grudging Respect), Ayesha Ura (Head of Convention, Annoyance), Chejop Kejack (Head of Fellowship, hatehatehate), Nazri (Quasi-Mentor, Respect), Jiunan Nightwarden (Acquaintance, Owes A Favor), Rowan (Fellow Sidereal, Best Friend), Kahu (Lunar, Brother From Another Mother), Wicki (Lunar, Lover), Home Island (Inhabitants, Deep Abiding Care).
Anima Banner: The Lesser Sign of Saturn appears on Scythe's forehead, and a burning halo of purple light appears behind him; a shapeless wheel with a simple but brilliant glow of the Maiden of Endings.
Anima Powers: For one scene, the Sidereal and all his allies within (his Essence x 10) yards add one level of damage to all attacks they make, applied in Step 10 of attack resolution after damage is rolled; this effect adds no damage to an attack that otherwise inflicts no levels of damage. Allies enjoy this advantage only as long as they remain within range. With the Sidereal’s anima banner in the 11 to 15 mote range, this costs only five motes. If the banner is fully manifested (16+), this costs only one.

Experience:

== Attributes ==
(Physical)
Strength: ***
Dexterity: *****
Stamina: ****
(Social)
Charisma: *
Manipulation: *****
Appearance: ***
(Mental)
Perception: ****
Wits: ****
Intelligence: **

== Abilities == * = Favored or Auspicious
(Journeys) 2
Resistance ****
Ride
Sail
Survival
Thrown

(Serenity) 7
Craft (Fate) **
*Dodge *****
Linguistics * [native tongue, Old Realm]
*Socialize **** [+2 Seduction, +1 Sense Motive]
Performance *** [+1 Improvisation]

(Battles) 7
Archery **** [+1 Essence Cannons]
Athletics ****
*Melee *****
Presence
War

(Secrets) 10
Investigation
Larceny
*Lore ***
Occult **
*Stealth *****

(Endings) 14
*Awareness ***
*Bureaucracy ****
*Integrity ***
*Martial Arts ***** (+2 Unarmed, +1 No-One's That Stupid)
*Medicine

== Charms ==
Awareness - Prior Warning
Dodge - Absence, Duck Fate
Socialize - Shun the Smiling Lady, Life Without Compunction, Cash and Murder Games
Melee - Impeding the Flow, Harmony of Blows, Meditation on War, Serenity In Blood
Integrity (2nd Excellency) - Compassionate Essence Replenishment
Bureaucracy - Underling Invisibility Practice, Icy Hand, Terminal Sanction
Martial Arts (1st Excellency, Fateful) - White Reaper Style: All Charms, Throne Shadow Style: Lotus Eye Tactics, Lion Mouse Stratagem, Sifu's Useful Fingers, Throne Shadow Form
Stealth - Soft Presence Practice, Walking Outside Fate, Blinding The Boar
Resistance - Someone Else's Destiny, Shield of Destiny
Performance (2nd Excellency)

== Backgrounds ==
Acquaintences *** [Population of Home Island, Western Sea]
Allies
Artifact **** [Peacemaker - Starmetal Grand Grimscythe/Essence Cannon (Small)]
Artifact * [Starmetal Breastplate]
Artifact ** [Starmetal Hearthstone Bracers]
Backing *** [Convention on Essence Wielders]
Celestial Manse ** [Gem of Omens]
Connections
Familiar
Manse *** [Gem of Resilient Bamboo]
Mentor
Salary ***
Savant
Sifu ** [Master Of Long Knives - Gold Faction Sifu (Throne Shadow Style, White Reaper Style, Border of Kaleidoscopic Logic Style)]

== Merits ==
Signature Style [2] (Performing The Impossible)
Past Lives [3]
Enchanting Features [2] (Physique)

== Flaws ==
Dark Secret [3] (Remembers the Usurpation)
Vice [2] (Alcohol)
Vice [2] (Female Company)

== Metaphysical Stats ==
Essence: ****
Personal: 15/15
Peripheral: 24/41 (17 committed)
Committed: Peacemaker (8, 3), Starmetal Breastplate (2), Starmetal Hearthstone Bracers (4) = (17)
Willpower: *******

=== Virtues ===
Compassion ***
Conviction **
Temperance *
Valor ****
Limit: 10/0

== Combat Stats ==
Weapons:
Clinch - Speed 6, Accuracy +0 (+12), Damage +3B, Rate 1, Tags C/N/P
Kick - Speed 5, Accuracy +0 (+12), Damage +6B, Defense -1, Rate 2, Tags N
Punch - Speed 5, Accuracy +1 (+13), Damage +3B, Defense +3, Rate 3, Tags N
Peacemaker (Grimscythe) - Speed 6, Accuracy +0 (+12), Damage +19L/2, Defense +1, Rate 2, Attune 8, Tags 2/O/R
Peacemaker (Small Concussive Essence Cannon) - Speed 4, Accuracy +11, Damage 18B piercing, Rate 1, Range 75, Cost 0

Soak: 8B / 10L / 9A
Armor: Starmetal Breastplate - Soak +4B/+6L, Hardness 3L/3B, Mobility -0, Fatigue 0, Attune 2, Concealable, -1 external penalty to enemy damage rolls
Dodge DV: 9
Parry DV: (Melee) 5 / 7* (*/w Grimscythe), (Martial Arts) 5 / 7* (*/w Punch)
Dodge MDV: 7
Parry MDV: 4 (5 /w Improvisation)

Health Levels: -0/-1/-1/-2/-2/-4/Incap

Bonus Points: 35/35
+1 4+ background [2]
+1 virtue [1]
+Soft Presence Practice [5]
+Walking Outside Fate [5]
+1 Integrity [1]
+2 Background [Manse]
+Prior Warning [5]
+2 Athletics
+2 Resistance
+Cash and Murder Games [5]
+2nd Performance Ex. [5]

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