27 Aug 2011, 11:33
Revised.
Creatures of the Wyld
Wyld Barbarian – Level 1 Skirmisher
Medium natural humanoid, human – XP 100
HP 32; Bloodied 16; Initiative +3
AC 15, Fortitude 15, Reflex 13, Will 12; Perception +2
Speed 6
Traits
Mutated
Choose two of the following: +1 AC (scales, fur or feathers), +4hp (large) or +1 Reflex (small), +2 perception (enhanced senses), +2 acrobatics (tail), +2 intimidate (claws and fangs), +2 stealth (odd coloration).
Standard Actions
Basic, Battleaxe * At-Will (weapon)
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 1d10 + 3 damage.
Basic, Thrown Dagger * At-Will (weapon)
Attack: Ranged 5/10 (one creature); +5 vs AC
Hit: 1d4 + 1 damage.
Skills Nature +5
str 16 (+3); dex 12 (+1); wis 14 (+2)
con 16 (+3); int 10 (+0); cha 11 (+0)
Alignment unaligned; Languages tribal tongue
Equipment Hide Armor, Light Shield, Battleaxe, Dagger
Wyld Hobgoblin – Level 6 Soldier
Medium aberrant humanoid, raksha – XP 250
HP 74; Bloodied 37; Initiative +9
AC 22, Fortitude 17, Reflex 20, Will 16; Perception +9, low-light vision
Speed 7
Immune disease
Vulnerable 5 iron weapons
Traits
Snarling Presence
Any creature the Wyld Hobgoblin attacks is marked until the end of the creature's next action.
Standard Actions
Basic, Broadsword * At-Will (weapon)
Attack: Melee 1 (one creature); +10 vs AC
Hit: 1d10 + 7 damage.
Claw and Bite * At-Will
Attack: Melee 1 (one creature); +12 vs AC
Hit: 1d8 + 4 damage.
Skills Athletics +12, Intimidate +7, Perception +9
str 18 (+7); dex 18 (+7); wis 12 (+4)
con 18 (+7); int 10 (+3); cha 8 (+2)
Alignment chaotic evil; Languages old realm
Equipment Broadsword
Fair Folk Cataphractoi – Level 10 Elite Skirmisher
Medium aberrant humanoid, raksha – XP 1000
HP 220; Bloodied 110; Initiative +14
AC 24, Fortitude 20, Reflex 24, Will 22; Perception +15, low-light vision
Speed 8
Immune disease
Vulnerable 10 iron weapons
Saving Throws +2; Action Points 1
Traits
Fearsome Mien * Aura 5 (fear)
Any enemy that starts their turn in the aura must make a saving throw or suffer -2 to attack rolls until their next action.
Gossamer Equipment
All of the Fair Folk's equipment is forged from dreams, and disappear when the Fair Folk is slain. The Cataphract has gossamer plate armor, heavy shield, longsword and longbow.
Standard Actions
Basic, Longsword * At-Will (weapon)
Attack: Melee 1 (one creature); +16 vs AC
Hit: 2d8 + 11 damage.
Basic, Longbow * At-Will (weapon)
Attack: Ranged 20/40 (one creature); +14 vs AC
Hit: 1d10 + 12 damage.
Minor Actions
Grace of the Infinite Revolving Spheres * Recharge 4, 5, 6
Effect: The Cataphractoi uses Basic Longsword or Basic Longbow.
Skills Athletics +16, Intimidate +14, Perception +15
str 22 (+11); dex 24 (+12); wis 20 (+10)
con 22 (+11); int 20 (+10); cha 18 (+9)
Alignment chaotic evil; Languages old realm, choose two others
Fair Folk Diplomat – Level 8 Controller
Medium aberrant humanoid, raksha – XP 350
HP 90; Bloodied 45; Initiative +9
AC 22, Fortitude 18, Reflex 20, Will 22; Perception +9, low-light vision
Speed 7
Immune disease
Vulnerable 10 iron weapons
Traits
Gossamer Equipment
All of the Fair Folk's equipment is forged from dreams, and disappear when the Fair Folk is slain. The Diplomat has gossamer cloth armor and longsword.
Standard Actions
Basic, Longsword * At-Will (weapon)
Attack: Melee 1 (one creature); +12 vs AC
Hit: 1d8 + 5 damage.
Fey Beguilement * Recharge 5, 6 (charm)
Attack: Ranged 10 (one creature); +11 vs Will
Hit: The target is dominated (save ends).
Miss: The target is dazed until the end of its next turn.
Effect: The target takes 2d6 + 7 psychic damage.
Triggered Actions
Sacrificial Shield * At-Will
Trigger: A melee or ranged attack targets the Fair Folk Diplomat while they are adjacent to a creature they have dominated.
Effect (immediate interrupt): The attack targets the dominated creature instead.
Skills Bluff +16, Stealth +14
str 18 (+8); dex 20 (+9); wis 20 (+9)
con 18 (+8); int 22 (+10); cha 24 (+11)
Alignment chaotic evil; Languages old realm, choose two others