Or, as they put it on the website
Amaranthine is a game about yesterday, now, and forever. Amaranthine are immortal, destined to reincarnate from here until eternity. They’ve lived many lives before, and every other immortal they meet, they’ve met before.
Amaranthine find each other repeatedly. Romances, rivalries, alliances, and vendettas play out in different eras. You know the guy that killed you last lifetime? He’ll kill you again, if you don’t stop him. You know the guy that you fell for, right before the knife went into your side? You’re going to fall for him again. These might be the same two people.
Amaranthine have imperfect memories of their past lives. Yet, their ties to fate allow them to recall their pasts with perfect clarity when the need arises. When you plunge your knife into your foe, you recall the time you twisted a main gauche into the Marquise, and punctured a lung. You repeat your past skill with ease. When you leap from one city building to another, you remember your time in the Persian Empire, when the guards chased you for stealing bread. Everything you do, you’ve likely done before. But this time, you’re going to do it better.
The Amaranthine RPG rules focus on conflict escalation and player agency, rather than conflict resolution. Amaranthine are exceptional. They will win given time. The question we ask is, what will you sacrifice in order to win? Will you keep chasing your enemy, if you know your lover’s bags will be packed when you get home?
- Amaranthine twist time and fate to fulfill their wishes. Amidst struggles, you improvise flashbacks in order to accomplish great things.
- Our immortals draw from an otherworldly, primal plane to alter reality and wield fierce sorceries that risk all of creation.
- Our rules have multiple layers, each functional, but allowing for as much complexity as the players desire.
- Particular focus on social mechanics, including bartering between players to resolve conflicts.
There's quite a bit of information on the website (including the complete character generation chapter), but the authors also sent out a proof revision to the game's backers yesterday. If you guys have any questions, I'd be happy to answer them.