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Mei Yu Lian
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Re: Exalted 2.5 is Out

16 Mar 2012, 11:23

webkilla wrote:
TLM wrote:
They can combo the un-comboable.


example plox?


dragon bloods could and can use reflexive defences on the same action as a charm that does not allow combos
the old example was form charms but they are combobasic now

sorcery maybe?
 
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Re: Exalted 2.5 is Out

16 Mar 2012, 11:31

Mei Yu Lian wrote:

sorcery maybe?


Sorcery always demands complete attention undivided by other Charms, even if they're natural abilities. This was why even Essence Flow wouldn't let you boost casting with the Occult Excellency.
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Re: Exalted 2.5 is Out

16 Mar 2012, 23:43

An example would be something like Caress of 1,000 Hells (Righteous Devil Style) or Smashing Tidal Wave Technique (Terrestrial Hero Style), which lack any Combo keywords at all. A Solar cannot enhance it with a Martial Arts Excellency... a Dragon-Blooded can. They can still use their Reflexive defensive Charms, too.
 
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Re: Exalted 2.5 is Out

17 Mar 2012, 00:19

Daerim wrote:
An example would be something like Caress of 1,000 Hells (Righteous Devil Style) or Smashing Tidal Wave Technique (Terrestrial Hero Style), which lack any Combo keywords at all. A Solar cannot enhance it with a Martial Arts Excellency... a Dragon-Blooded can. They can still use their Reflexive defensive Charms, too.


Other Exalted could use an Excellency with them if they used Overdrive motes.
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Re: Exalted 2.5 is Out

17 Mar 2012, 01:41

I thought Overdrive-paid Charms followed all Combo rules, which would prevent them from being combined with Charms that don't have the Combo-* keywords. If that is not the case, then Dragon-Blooded are still able to do it with their normal Essence reserves.


Something completely asside from 2.5's balance is that the Scroll of Errata's section under Mass Combat for shields is going to need to be updated and a mass combat unit's shields' effect clarified.
 
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Re: Exalted 2.5 is Out

17 Mar 2012, 10:53

Daerim wrote:
I thought Overdrive-paid Charms followed all Combo rules, which would prevent them from being combined with Charms that don't have the Combo-* keywords. If that is not the case, then Dragon-Blooded are still able to do it with their normal Essence reserves.


They also don't count as Charm use.
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Re: Exalted 2.5 is Out

17 Mar 2012, 12:33

Does that negate the limitations on Combos set by the Combo-Ok and Combo-Basic keywords, though? My interpretation would be no, as it seems that those keywords, and more importantly their absence, are a fundamental control on Charms and their combinations.

But maybe I'm wrong and this has been officially addressed.
 
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Re: Exalted 2.5 is Out

17 Mar 2012, 13:05

Daerim wrote:
Does that negate the limitations on Combos set by the Combo-Ok and Combo-Basic keywords, though? My interpretation would be no, as it seems that those keywords, and more importantly their absence, are a fundamental control on Charms and their combinations.

But maybe I'm wrong and this has been officially addressed.


no the new errata said that the mechanical rules for combos still apply - so combo-ok, combo-basic, and whatnot still limit what can be mixed and matched
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Re: Exalted 2.5 is Out

18 Mar 2012, 02:20

Daerim wrote:
I'm not sure if it was this errata pass or not, but I'm sad that Glorious Solar Saber can't make smashfists anymore. Martial Arts will need a version, I think, as a house rule.

Huh... Interesting. I think there's some charm that allows your empty hands to be treated as though made of Orichalium, but that's about it. Maybe "Glorious Solar Gauntlets", or something to that effect. Hey, Solars are encouraged to make their own charms, right? Despite the name, it can also form God-Kicking Boots.

Also, let's make a Martial-Arts based version of "Blazing Solar Bolt". Question: Would yelling "Hadouken" get put on the "Things you can no longer do in Exalted" list when using this charm?
 
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Re: Exalted 2.5 is Out

18 Mar 2012, 05:19

well, the blazing bolt on - you can just have a needle-ring or something on for easy access to that. no need to actually run around with a sword.

as for the oricalcum fist charm...

it doesn't make your fists into orichalcum - it just gives you a crazy dmg bonus and speeds up your attack. its a essence 6 charm. it'll wreck everything you punch


that said, I then I do faintly recall a solar hero charm that said that a solar's unarmed automatically got the oricalcum material bonus - but I can't remember where I read it
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Re: Exalted 2.5 is Out

18 Mar 2012, 06:41

webkilla wrote:
Daerim wrote:
Does that negate the limitations on Combos set by the Combo-Ok and Combo-Basic keywords, though? My interpretation would be no, as it seems that those keywords, and more importantly their absence, are a fundamental control on Charms and their combinations.

But maybe I'm wrong and this has been officially addressed.


no the new errata said that the mechanical rules for combos still apply - so combo-ok, combo-basic, and whatnot still limit what can be mixed and matched

but thats the point - dragonbloods can/could use reflexives and they wouldnt count as charm activations
allowing them to use reflexives even with actively-non-comboable charms
 
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Re: Exalted 2.5 is Out

18 Mar 2012, 12:24

ah right


and what's this I hear about social combat also having been changed?

the willpower-resist mechanic?


Ugh... I wish the scroll of errata was better indexed. its hell trying to find anything specific unless read it from start to finish at least five times over
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Re: Exalted 2.5 is Out

18 Mar 2012, 12:45

webkilla wrote:
ah right


and what's this I hear about social combat also having been changed?

the willpower-resist mechanic?


Ugh... I wish the scroll of errata was better indexed. its hell trying to find anything specific unless read it from start to finish at least five times over


Every three full successes you get over someone's MDV increases the cost to resist the influence by one wp, to a maximum charge of 5 wp.
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Re: Exalted 2.5 is Out

18 Mar 2012, 13:45

so its not a nerf... its a buff? sweet
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Re: Exalted 2.5 is Out

18 Mar 2012, 23:58

webkilla wrote:
so its not a nerf... its a buff? sweet


For that part, yes. There are rather ironclad restrictions about how often you can stick people, though - natural mental influence can get you a 5 wp drain, but it can only do it once per scene.
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Re: Exalted 2.5 is Out

19 Mar 2012, 03:19

well it was like that before - i mean with the old 2wp per scene to resist-mental influence rules

but I guess it makes sense: if you come with a crazy good argument it becomes really hard to disagree
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Re: Exalted 2.5 is Out

19 Mar 2012, 11:31

Stunts would let you switch arguments and reset the limit for natural mental influence, though. That seems to be gone now, thus the iron cladding.
 
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Re: Exalted 2.5 is Out

25 Mar 2012, 05:06

Dinosaur wrote:
No. It cleaned house on an unintentional abuse, much like how CotSM got trimmed back to make use of it something far from a no-brainer. Unfortunately, there aren't a wide variety of other measures to enable a greater variety in what other Charms the Lunar takes, since they're largely still locked behind Attribute 4 minima and the chargen was not altered to deal with the heavy demands the Charms assume would be not so heavy at all.


I don't think it's abuse when it can take up to 65 XP to get the uber-weapon, less if you burn bonus points to raise your starting essence.
 
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Re: Exalted 2.5 is Out

25 Mar 2012, 05:38

Whether it cost you 0xp or 100xp, it was still broken once you had it.
Gonna fix the hell out of your debt, man.

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Re: Exalted 2.5 is Out

25 Mar 2012, 07:51

I'm sorry - what is CotSM?
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Re: Exalted 2.5 is Out

25 Mar 2012, 08:36

webkilla wrote:
I'm sorry - what is CotSM?

Claws of the Silver Moon, the Lunar Strength Charm that enhances natural attacks.
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webkilla
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Re: Exalted 2.5 is Out

25 Mar 2012, 10:51

ya the old stats for CotSM were quite OP in that respect - O tag values based on essence score? It wasn't that hard to have a higher O value that your actual damage stat
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Re: Exalted 2.5 is Out

25 Mar 2012, 12:16

webkilla wrote:
ya the old stats for CotSM were quite OP in that respect - O tag values based on essence score? It wasn't that hard to have a higher O value that your actual damage stat


Only for people who never bought up their Strength past 3 and had no forms that were incredibly strong.
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Re: Exalted 2.5 is Out

25 Mar 2012, 14:31

Dinosaur wrote:
webkilla wrote:
ya the old stats for CotSM were quite OP in that respect - O tag values based on essence score? It wasn't that hard to have a higher O value that your actual damage stat


Only for people who never bought up their Strength past 3 and had no forms that were incredibly strong.


I've had a player with a 'thinky' lunar

used the custom warform posted here a while ago - cunning warform (boosts smart stats, allows for int to be used in liu of any other attribute for 1m)

worked fairly well actually
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Re: Exalted 2.5 is Out

27 Mar 2012, 07:50

It just struck me:

with the new combo rules - then Alchemical arrays become... slightly less useful

sure, the reduced xp cost is still quite neat


although on the plus side it makes alchemical martial artists far more viable
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