Hey guys! More new charms! First, some new ones for Malfeas.
Insects Swept Aside
Mins: Essence 2
Prerequisite Charms: Vigor Wrought From Torment
Nothing stands between Malfeas and his goals. Not for long, at the very least. This Charm supplements an attack, causing the target to be thrown one yard for each point of pre-soak damage. Targets that strike hard objects take one die of damage for each yard they would have otherwise traveled. This damage is typically bashing but it can be lethal if the target strikes a sufficiently dangerous object.
It's, uh, it's Heaven Thunder Hammer. Yeah. Pretty much.
Mins: Essence 3
Keywords: Combo-OK, Obvious
Prerequisite Charms: Vigor Wrought From Torment
All of Creation will suffer Malfeas' vengeance once he is free. Meanwhile, he urges his minions to get the process started. This charm supplements an attack against an inanimate object, multiplying the raw, pre-soak damage of the attack by up to (Essence) times the original value. Each increase of the multiplier costs three motes, so doubling the damage costs three motes, tripling the damage costs 6 motes, etc. Purchasing this charm a second time allows the Infernal to spend an additional point of Willpower to ignore the object's soak completely.HULK SMASH!!!
Yeah, this one is kind of Sledgehammer Fist Punch with extras due to the higher Essence requirement. It lets you pour more Essence into it for more damage, and eventually spend Willpower to ignore soak completely. Seeing as most 'important' objects will be made of First Age materials that these kinds of Charms can't apply to, all it does is let you knock down mortal mundane walls and stuff.
Mins: Essence 3
Keywords: Combo-OK, Obvious
Prerequisite Charms: Invulnerable Wounding Futility
When Malfeas slams his layers together, entire cities worth of of demons perish. When Ligier unveils his emerald brilliance, whole armies are reduced to ash. And when the Chosen of Malfeas strike, the fodder of mortal armies fall by the score. This Charm enhances any physical attack whose target is within (Essence) yards so that the attack is applied to all extras within(Strength + Essence) yards of the primary target as a shockwaves of force, bursts of green fire, or some other destructive effect thematic to the Yozis is unleashed.
When this Charm is used in mass combat against a unit of Magnitude 3+, it instead adds the Exalt's (Strength + Essence) to the post-soak damage of the attack, provided the Infernal is fighting as a solo unit. If the target unit loses Magnitude as a result of the attack, all members lost die rather than escaping, thus preventing them from being gathered as reinforcements by any rally action later in the scene.
This Charm can be further enhanced at Essence 4+ by a second purchase of the charm. By spending a point of Willpower, it allows the area attack to be applied to all targets within range instead of just extras in normal combat, while in mass combat it allows the Infernal to ignore the unit's DV bonus from superior Magnitude. In addition to this, the range limitation on this Charm can be removed by the Charm Kissed By Hellish Noon in the manner of Green Sun Nimbus Flare by a separate purchase of Kissed By Hellish Noon.
This is a biggun, made from an idea that Grinning Lie from the IRC chat had. The mass combat effects I thought of when I realized that although this thing is designed for smashing lots of people, the mechanics don't really work against units, what with there generally being huge distances between seperate units, and casualties being abstracted so that you can't really determine how much damage you did based on how many people you were able to reach with it. So I took a little bit of Glorious Carnage Typhoon and put it in here, with a smaller increase in damage in exchange for it being post-soak instead of pre-soak, and letting you upgrade it to get the DV bonus negating effect. Having it be upgradable by Kissed By Hellish Noon was done because I didn't think Archery and Thrown should be left out of the loop any more than they already are with Malfeas' charms.
Next, we've got a charm for She Who Lives In Her Name and an upgrade for it that I put lots of work into, and I hope don't cause too much controversy.
Whispered Name Recruitment
Cost: 10m, 1wp
Mins: Essence 3
Keywords: Combo-Basic, Compulsion, Social, Sorcerous, Touch
Duration: Infernal's Essence in days
Prerequisite Charms: Factual Determination Analysis
Many have heard of She Who Lives In Her Name's ability to whisper her true name to lesser beings and recruit them into the Principle of Hierarchy, but they take comfort in the fact that with her trapped in Malfeas she can no longer threaten their freedom with this power. They are fools. This Charm is an unparryable social attack that exerts unnatural mental influence as a Compulsion effect. The Infernal's player rolls (Willpower + Occult) against the target's Mental DV. If the roll succeeds, the victim must spend a number of points of willpower equal to the Infernal's Essence or his will is subsumed into the Principle of Hierarchy and is given a compulsion to carry out one task that the Infernal designates, which may be as complex as he likes. The Infernal needs not speak the order out loud, as it is flawlessly transmitted through the subject's connection to the Princible of Hierarchy without any chance of being misconstrued, and will be carried out to the best of the victim's abilities. The victim does not remember the whispered name, or any of the time they spend under the influence of this Charm unless they spend four Willpower immediately after the Charm's duration ends. Remembering the influence does not count as resisting it, and thus does not cause Exalted to gain Limit.
Beings subsumed into the Principle of Hierarchy effectively have no Virtues and determine success or failure on Virtue rolls in the same manner that automata do. They posess all their original memories and Abilities, but their mechanical, unnaturally-efficient ways they move and speak can give away the fact that they are being controlled in some way. A successful (Perception + Socialize) roll with a difficulty equal to the Essence of the Infernal who used the Charm can determine that the victim is being controlled, but determining that the source of the influence stems from the Principle of Hierarchy requires essence sight and a Charm-enhanced (Intelligence + Occult) roll with a difficulty of (5 + the Infernal's Essence). A being under the influence of Whispered Name Recruitment is immune to any further uses of the Charm until the duration of the first instance runs out. There can only be one proper place in the Principle of Hierarchy for any being at one time.
Whispered Name Recruitment cannot force a victim to carry out unacceptable orders until the Infernal reaches Essence 6+, when this Charm can be taken a second time. With this purchase, the victim is so entrenched in the Principle of Hierarchy that the Infernal can issue any order that the victim is physically capable of carrying out, even up to ordering the will-less unfortunate's heart to stop.
Unbreakable Shackles of Authority
Mins: Essence 4
Prerequisite Charms: Whispered Name Recruitment
Under the direction of She Who Lives In Her Name, the Principle of Hierarchy is nearly inviolate. The Green Sun Princes are less so, but as their power grows, so does their authority. This Charm enhances Whispered Name Recruitment so that the circle of countermagic needed to dispel it is determined by the Essence of the Infernal using the Charm, rather than the minimum Essence requirement of the Charm itself. Thus, if used by an Infernal with Essence 4 or 5, it would require Sapphire Circle Countermagic to dispel, and Adamant Circle Countermagic if the Infernal is Essence 6+.
Whispered Name Recruitment is based off of Hypnotic Tongue Technique, and has both advantages and disadvantages over it. The theme of this charm is also different, as rather than being supernatural persuasion, it's more straight-up sorcerous mind control.
The advantages it has over Hypnotic Tongue Technique starts with it being unparryable. This isn't the sort of effect you can argue against, because it's not trying to convince you to do something so much as take over your mind and FORCE you to do it. Perfect social parries still work, though. Second, the dice pool uses Willpower + Occult, which gives it a somewhat higher maximum dice pool, especially when combined with an Excellency. Next, rather than being able to resist it over time, the Willpower cost is an all-or-nothing affair. This makes it more draining since you don't get a Conviction roll to recover Willpower between intervals. Next, the victim doesn't remember what they do while under the effects of the Charm. This makes it more noticeable, but also lets you hide your activities unless they spend the extra willpower to remember it. Finally, the people under the effects of this charm have automaton Virtue mechanics. This is both a strength and a weakness because under the basic rules, they always succeed Valor rolls, but they never succeed on any others.
The disadvantages this charm has starts with its keywords. First of all, it requires Essence 3, which helps justify any increased effectiveness it has over Hypnotic Tongue Technique. Secondly, it's Combo-Basic. Only excellencies can be comboed with it, so it can't be improved beyond that. It's also Sorcerous, which means it can be dispelled with countermagic, or even prevented from happening in the first place. The Duration is based on Essence, which is twice as costly to raise as Charisma, and even moreso for Infernals thanks to Excellency debt. Likely the biggest disadvantage that Whispered Name Recruitment has is that people can tell that there's something wrong with them without magical assistance. It's hard to determine the true source of the mind control, since it comes from the obscure power of one of the Yozis, but much easier to be ferreted out in general. Finally only one command can be in place at a time. With Hypnotic Tongue Technique, you can layer multiple uses of the Charm on a person, but Whispered Name Recruitment can only give someone one job at a time.
The upgrade effect of Whispered Name Recruitment is very powerful, which is why it's Essence 6+. It lets you give unacceptable orders, and the 'making their heart stop' thing is mainly fluff for the ability to make them commit suicidal actions. Unbreakable Shackles of Authority just increases the countermagic necessary to dispel it, an effect which is a few other Yozi charms.