Second Edition
Second Edition
Moderator: BrilliantRain
Violet Bier of Sorrows Style
The Violet Bier of Sorrows Style is a Celestial Martial Art Style, created by the Maiden of Endings to arm her Chosen for the Primordial War. Its form weapons are the straight sword, the slashing sword, the short sword, the knife, the staff and their artifact equivalents. The style's Charms are incompatible with armour or shields. As one of the first and most honoured of Creation's martial arts styles, the Endings Form was widespread in the First Age. Non-Sidereal Exalted may learn it with sufficient justification, such as past-life memories or a suitable Mentor.
New Keyword: Prayer Strip - Prayer Strip effects are accessible only to Sidereal Exalted, or those who learn the Charm as a Sidereal Exalt. Invoking a Prayer Strip effect is a reflexive miscellaneous action which requires a physical prayer strip inscribed with the relevant Scripture, which is consumed in the process. Prayer Strip effects may have their own keywords, noted in brackets.
Scripture of the Expectant Maiden: Once, there was a maiden...
Secrets of Future Strife
Cost: None; Mins: Martial Arts 1, Essence 1; Type: Permanent
Keywords: None
Duration: Instant
Prerequisites: None
...who was always looking forward to the way things would be.
The character trains herself for instant acceptance of the twists and turns of circumstance. This Charm doubles the character's successes on Join Battle rolls.
Flight of Mercury
Cost: 5m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: Scene
Prerequisites: Secrets of Future Strife
She said, "Someday, I'm getting out of this place."
The character moves with the swift precision of one who knows her destiny. The Speed of her unarmed Martial Arts attacks is set to 3. Any effects that would further reduce Speed have no effect.
Blade of the Battle Maiden
Cost: 6m, 1w; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 1 offensive or Step 2 defensive)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: Secrets of Future Strife
"Someday, I'm going to kill that boy that put me here."
Essence shines around the character's hands (or weapons), tracing with their every movement crimson trails through the air. While this Charm is active, the character may replace the statistics of her natural Punch and Kick weapons with those of a starmetal daiklave (Speed 5, Accuracy +4, Damage +9L, Defense +1, Rate 3). She may parry lethal attacks unarmed. If she is wielding a form weapon instead, the weapon becomes unbreakable, may deal lethal damage if it deals bashing naturally and adds the starmetal Magical Material bonus (+1 Accuracy, +3 Damage) to its statline.
Joy in Adversity Stance
Cost: 5m; Mins: Martial Arts 2, Essence 1; Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Scene
Prerequisites: Secrets of Future Strife
"And while I wait, I don't much mind,
Those who routinely face terrible odds can learn to take some measure of happiness in each moment's survival. Having activated this Charm, when the character successfully uses her DV to parry or dodge an attack, she gains her Permanent Essence in motes. This Charm may not be used against attacks not truly intended to harm the character or attacks incapable of harming the character, nor may it be used in conjunction with effects that automatically defend against attacks or force them to fail. It may not increase the character's Essence pool beyond its normal maximum, and she may not gain more than 20 motes through any combination of Charms including Joy in Adversity Stance during a single one of her actions.
Violet Bier of Sorrows Form
Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple (Speed 3, DV -1)
Keywords: Form-type, Crippling
Duration: Scene
Prerequisites: Flight of Mercury, Joy in Adversity Stance, Blade of the Battle Maiden
'cause it's better to dream tomorrow than to be there."
The Exalt adopts the cold detachment with which Saturn makes her Sign against those things whose time has passed. While she uses this Form, each successful attack also drains some of the victim's passion as a Crippling effect. After damaging an opponent with an unarmed Martial Arts attack, the Exalt can remove one point of the target's Virtues, to a minimum of 1. This cannot reduce a target's Virtues below the minimums required for the Great Curse. Each Virtue heals naturally at the rate of one point a day. In addition, the minimum damage and raw damage of unarmed Martial Arts attacks increases by 2.
Note: Gods and demons no longer have strict Virtue requirements for their Charms, so the bite of the Violet Bier of Sorrows Form when used against these entities is reduced in 2E. The Storyteller is encouraged to use the guidelines on page 296 of Exalted to reduce their capabilities when struck by Violet Bier of Sorrows stylists using the Form.
Death-Parrying Stroke
Cost: 2m per health level; Mins: Martial Arts 5, Essence 2; Type: Reflexive (Step 8 )
Keywords: Combo-OK
Duration: Instant
Prerequisites: Violet Bier of Sorrows Form
"I'm holding at bay," she said, "what I know to be true."
In a blur of violet Essence, the character's blade catches an attack that might otherwise have killed her. If the character chose to use her PDV against an incoming attack and failed to parry it, she may decide to invoke this Charm after damage has been rolled, reducing damage by one level per 2 motes spent. This Charm, like all health level reduction effects, activates on the same instant as the Twilight anima power effect.
Life-Severing Blow
Cost: 2m per health level; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 8 )
Keywords: Combo-OK
Duration: Instant
Prerequisites: Violet Bier of Sorrows Form
"That I'll never get out. I won't let my dreams die!"
Drawing on the Essence of Endings, a character can add power to a blow that she realizes is about to pierce her enemy's defenses. If she hits with an unarmed Martial Arts attack, she may purchase automatic damage successes after damage has been rolled at a cost of 2 motes each. She cannot purchase more successes on any given attack than her permanent Essence rating.
Clarification: use of a automatic soak Charm like Iron Skin Concentration or Adamant Skin Technique nullifies all damage from this Charm.
Metal Storm
Cost: 2m per attack; Mins: Martial Arts 5, Essence 3; Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisites: Life-Severing Blow
"I'll hang on to hope," she said, "until Time itself ends. But-"
Not even the most cunning of opponents can evade a sword that strikes everywhere at once. This Charm is a magical flurry of two or more unarmed Martial Arts attacks. Each attack in the flurry costs two motes, including the first. The character may not make more attacks with this Charm than her Martial Arts rating +1. All attacks produced by this Charm must be directed at the same target. These attacks may be made regardless of Rate, do not suffer multiple action penalties, and only impose a DV penalty equal to the highest penalty for any one attack.
Conclusion-Pursuing Approach
Cost: 10m 1w 1hl; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Combo-OK, Prayer Strip (Crippling, Obvious)
Duration: Scene
Prerequisites: Death-Parrying Stroke, Metal Storm
"There's always an ending," said Time.
At the pinnacle of the Violet Bier of Sorrows Style, a character learns to draw strength from the pain of others. Her attacks gain resolve as her enemy falters. She is trained to take full advantage of the weakness of the wounded, stalking failing prey as death hunts those whose time has come. Whenever she successfully strikes a hostile opponent with an unarmed Martial Arts attack, she gains one point of Willpower. In addition, an opponent's wound penalties are tripled when it comes to attacking her or defending against her unarmed Martial Arts attacks.
Prayer Strip: The character may fix the scripture of the Expectant Maiden to her weapon, wrapping the whole in radiant burgundy light. While the prayer strip survives, as a Crippling effect, each successful unarmed Martial Arts attack which inflicts damage causes the target to lose a Willpower point. Targets with no Willpower left to lose instead lose 10 motes of Essence. If the target does not have 10 motes of Essence to lose, convert that attack's post-soak damage dice to automatic successes instead.






Asmodai wrote:Uh Jon, i always thought Sidereals made Blade of the Battle Maiden so they could circumvent their low dicepools in comparison to the other Celestials? Otherwise it seems pretty nice.

Tornado Wolf wrote:Pre-Form Solar and Lunar Hero Style Charms need to be as strong as those Pre-Form Charms.
Tornado Wolf wrote:What happens to the old Brawl Charms? Making a Crimson Panalopy of Victory Style?
As an interesting question, should the other four Sidereal Styles come up with new Charms reflecting the other Castes? Or would Crimson Victory Style still use Secrets of Future Strife, Flight of Mercury, and Defense of Shining Joy? Just replacing Blade of the Battle Maiden with an Endings-flavored Charm?


Jon Chung wrote:I would like to request the services of my fellow powergamer Exalted fans to go over this thing and pick out anything that might be unbalanced. I'm almost ready to call this finished, but I can't quite do that until a few people who are not me (and thus, not sharing my biases and known blind spots) give it a spin.
Particularly, I'm assuming Blade of the Battle Maiden's effect is OK because I'm also assuming a Solar could easily make a Melee version of the Abyssal Archery Charm Elegant Executioner Stance (scenelong Hungry Tiger effect), and/or a scenelong version of Fire and Stones Strike, in the vein of the 1E Whirlwind of Searing Blows, much like it was theoretically possible for a Solar to create a scenelong Melee dice-adder like the old Blade in 1E, the relative balance of CMA and Solar Charms being preserved either way.
edit: And for those who aren't powergamers, I'd like your input anyway, particularly on thematics.

Dinosaur wrote:Thematics would normally be a very iffy area with BotBM as you have it - though the effect is much better than what we have now, and even with target numbers being something that Infernals can also use, their place in Martial Arts Charms is questionable. Being a scene long isn't quite as great a deal as that, I believe.


) that it was only a one tick speed reducer before. As a scene-long charm, that potentially saves them three ticks with a Speed 6 weapon. I recommend that you lighten that up a bit.New Keyword: Prayer Strip - Prayer Strip effects are accessible only to Sidereal Exalted, or those who learn the Charm as a Sidereal Exalt. Invoking a Prayer Strip effect is a reflexive miscellaneous action which requires a physical prayer strip inscribed with the relevant Scripture, which is consumed in the process. Prayer Strip effects may have their own keywords, noted in brackets.

NateDojo wrote:You've strengthened Flight of Mercury significantly. I believe (I have NO books with me) that it was only a one tick speed reducer before. As a scene-long charm, that potentially saves them three ticks with a Speed 6 weapon. I recommend that you lighten that up a bit.
NateDojo wrote:I believe that to use prayer strip Charms Eclipse and their derivatives have to learn the entire tree as a Sidereal. I know that this is true for SMAs, but I support that same rule for VBoS as well. Prayer Strips are what make Sidereals Special. Since Prayer Strips are the culmination of their enlightenment in the particular subject, it makes sense that any Eclipse would have to understand the pathway as a Sidereal, rather than a Celestial.

Jon Chung wrote:
I chose target numbers because target number manipulation is no longer barred from Martial Arts with the Essence Auspicious Charm. Infernals being able to do it means this isn't a Sidereal-only trick, but something which any Primordial (or Primordial-derived entity with the right thematic keys) can apparently do. As an elegant way to get six motes worth of commitment to provide a significant damage increase function (roughly doubled average damage, no change to maximum damage), it seems to fit, particularly since the style was created by a Maiden, and it seems like the kind of thing they'd do.
Besides, Stephenls made the argument that to be an accurate recreation of Violet Bier, Blade had to look overpowered, and, not wanting to monkey with Accuracy-adding, "OMG TN 4 damage rolls!" seemed to be a good way to evoke that reaction.



Dinosaur wrote:It doesn't necessarily make it a Martial Arts trick, but it is a Sidereal and Infernal/Primordial trick as opposed to being only for Sidereals. One manipulates the universe, the other type created it. Martial Arts does have an open theme, but as with another topic, if you or I knew how things really lined up, we'd be unable to discuss it on a public venue.
Haku wrote:I personally VERY much like this. It fits the style of OMG! overpowered look of 1e VBoS, but isn't really that scary beyond the fact that it's a combat effective style.
Haku wrote:The main problem I have with your BotBM is that you allow everyone access to TN manipulation. Which opens up the possibility of people whining about why VBoS gets TN manipulation, but their splat type can't have it as a natural ability... despite the fact that it's a fancy CMA allegedly build by an Incarna.![]()


Jon Chung wrote:A challenge: If someone can find a way to word Blade of the Battle Maiden to imply that TN-alteration for non-damage purposes is impossible for Celestial Martial Arts, I will implement it directly into the Charm and be quite grateful. While I like to think I'm pretty good with rules, I am not so good at this.
edit: A helpful person pointed out Step resolution on LSB and DPS were off - corrected!
Blade of the Battle Maiden
Cost: 2m per TN reduction, 2w; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: Secrets of Future Strife
"Someday, I'm going to kill that boy that put me here."
Streams of red stardust trail behind character's strikes, emanating from faint knots of red essence that pull at her hands, guiding them in battle. This charm reduces the target number of damage rolls from unarmed martial arts attacks at a rate of one for every two motes committed, to a minimum of four. In addition, the character inflicts lethal damage on unarmed Martial Arts attacks, and may parry lethal damage unarmed. Any wielded form weapons are considered unbreakable and may not be subject to Disarm effects. The effects of this charm cannot be combined with celestial martial arts charms that effect target numbers in any way, though such powers are generally beyond the scope of the bulb of the perfected lotus.



Jon Chung wrote:Blade of the Battle Maiden
Cost: 2m per TN reduction, 2w; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: Secrets of Future Strife
"Someday, I'm going to kill that boy that put me here."
Essence shines around the character's hands (or weapons), tracing with their every movement crimson trails through the air. While this Charm is active, the character may lower the target number on damage rolls for her unarmed Martial Arts attacks by one for every two committed motes, to a minimum of 4. In addition, the character may inflict lethal damage instead of bashing on unarmed Martial Arts attacks, and she may parry lethal damage unarmed. Lastly, any wielded form weapons are considered unbreakable and may not be subject to Disarm effects. This Charm does not interact with effects that alter the target number of the attack roll. Such effects are beyond the purview of the Perfected Lotus.






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