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Seras Winterblood
King Winterblood
King Winterblood
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Seras' Yozi Charmsets, part 2: ISIDOROS

25 Nov 2009, 20:09

NOTE: THE LAYOUT FOR THESE CHARMS IS NOT IN OFFICIAL BOOK FORMAT. I AM AWARE OF THIS.
Please enjoy!

The Herculean Urge: the Urge to Dominate
Once undefeated, the Black Boar that Twists the Skies was a singular unstoppable force. Even in his crippled state, Isidoros remains impossibly mighty. He drives his Chosen to achieve the same dominating might. Compassionate Herculean Princes inspire others to rise to their full potential, even if only so that the Prince may fight them later. Some may even use their great strength for feats of altruism, though may be reluctant to do so if there is no one to bear witness. High Conviction Herculean Princes pursue their goals with brutal ruthlessness. Nothing stands between the Green Sun Prince and what he desires. Temperate Herculean Princes are pillars of aesceticism valuing self-betterment and control. However, they are not opposed to crushing distractions and dissent. Valorous Princes are typhoons of power and collateral damage, absolutely dominating foes in combat and doing everything possible to prove themselves undefeated warriors.

Examples of Herculean Urges:
* Recruit any and all able-bodied mortals for the Reclamation
* Challenge every Immaculate Monk encountered to a duel
* Perfect the methods of self-improvement... through any means possible
* Leave no foe alive

The Torment of Isidoros
When a Prince fails to live up to the raw might of his virtues, Isidoros punishes the errant Exalt by forcing the Chosen to share the agony of his crippled state. For the duration of a scene, any object the Infernal touches from a grain of sand to boulders bigger than houses, is considered to be beyond the scope of the character's Strength + Athletics total and no manner of magic or willpower can change that. Armor with a fatigue or mobility penalty is simply too heavy and renders the character immobile if Torment strikes while the Prince is wearing it. Only the Infernal suffers with this Torment. The pity and ridicule of others is punishment enough.

Feral Self Liberation
Whenever the Herculean Prince indulges his base desires, shirks human rationality for animalistic impulses, proves himself too great for the conventions of human society or convinces others to do the same, he may roll Temperance to reduce his Torment.

Isidoros Excellency
The Black Boar that Twists the Skies is an enormous boar that stalks the forests of his brother Szoreny and his soul Hrostvitha. He is a paragon of might and his course is unstoppable. His strength can stop the layers of Malfeas from colliding or dredge up lost treasures from Kimberry. The destruction he causes is a result of collateral damage and not the product of directed rage. He topples mountains by simply brushing against them and crushes cities that so happen to be in his way. Demons unable to hold his attention long enough to convince him to stop are annihilated. During the War, Isidoros fought the Exalted as an unstoppable juggernaut of power. His hoof-falls shattered armies and rearranged Creation at a whim. Isidoros stood undefeated in the era before the War and his frustration with his only loss drives him to foster a sense of dominance and a thirst for victory in his Chosen.
The Isidoros Excellency may always be used when a character is lifting or breaking something or otherwise demonstrating his or her incredible might. It may also be used any time the character makes a Fierce Blow or attacks without holding back. Beyond physicality, the Isidoros Excellency may always be used when words or intellect are implemented in order to browbeat, crush or otherwise dominate a target. It may also always be used to smash apart reflective surfaces, paintings of the Infernal or any other inadequate capturing of the Herculean Prince's mighty visage.
The Excellency may NOT be used when a character turns his blows or otherwise holds back, for anything involving delicateness or gentleness. It may not be used for persuasion via cajoling or pandering. IT must be used with brutal honesty or full lies. Isidoros does not support the weakness of sparing someone's feelings or the spineless deceit of a half-truth.


Isidoros Mythos Exulant: Isidoros Mythos Exultant adds 1, 2 or 3 dice to the minimum damage of a successful attack stunt OR inflicts 1, 2, or 3 dice of environmental damage to a single target or object, in the case of a successful non-attack stunt.

Sorcerous Enlightenment of Isidoros: Spells that enlarge or empower the self (Invulnerable Skin of Bronze, Incomparable Body Arsenal, God-Forged Champion of War), that display great force or grant the caster might (the violent opening of closed portals, spirit of might) or spells that involve beasts (Hound of the Five Winds) cost 10m, 1wp less, to a minimum of 5m. A Herculean Sorcerer cannot cast spells that admit defeat (Unconquerable Self, The Battle's End) or inflict a weakness on the self or others (Blood of Boiling Oil, Rune of Singular Hate).

NEW KEYWORD: Bravura: Bravura-keyworded Charms may only be used against targets that the Infernal perceives as being significant threats or worthy opponents. This is to be judged from the character's perspective, not the player's. For example, if the wizened Sidereal master is in a mundane disguise as a feeble old man and the Exalt believes this, then he may not use a Bravura keyword charm against the Sidereal.

Thread-Walking Boldness
Cost: 3 motes Minimum Essence: 2
Duration: One Scene
Keywords: Combo-Ok
Type: Reflexive
Prerequisites: None
Herculean Princes laugh at those afraid to fall and sneer at the weak-willed who refuse to boldly press forward. With a proud gleam in his eye, the Infernal marches on, heedless of whether or not the ground beneath his feet will hold his weight. This is mechanically identical to Graceful Crane Stance.

Surface-Shattering Dash
Cost: 3 motes Minimum Essence: 2
Duration: Instant
Keywords: Combo-Ok, Obvious
Type: Reflexive
Prerequisites: Thread-Walking Boldness
Creation (and Malfeas) yield beneath the crushing power of the Herculean Prince. When he takes a move or Dash action across a solid surface, he may activate this Charm which then destroys whatever it is he is running on. A dirt path becomes pulverized sand while a paved road crumbles into cinders and tar. If he sprints across glass or metal, they shatter or warp irreparably. While this may make the Infernal easy to follow, anyone caught in his wake has their movement halved while following his direct course as the ground shudders and collapses beneath them. The surface regains some integrity at the beginning of the Infernal's next action, but a twisted scar is left behind. Magical surfaces (manses, behemoths, etc) are not effected by this Charm.

Distance-Denying Travel Technique
Cost: 10 motes, 1wp Minimum Essence: 4
Duration: Instant
Keywords: Combo-Ok, Obvious, Shaping, Blasphemous
Type: Simple (Dramatic Action)
Prerequisites: Surface-Shattering Dash
Unlike the Lawgivers who must display their greatness by overtly leaping over mountains and the Deathknights who must slice a wound in Creation's flesh and stroll through, the Dominator simply shoves the distance between himself and his destination aside and lets causality snap back, flinging the Prince from here to there in what appears to be mere instants. Mechanically this has a function similar to Mountain-Crossing Leap Technique, however the character's blatant ignorance of Creation's laws of distance leaves behind a hairline fracture in reality.

Unchecked Assault
Cost: 2 motes Minimum Essence: 2
Duration: Until Next Action
Keywords: Combo-Ok
Type: Reflexive (Step 1)
Prerequisites: None
The Infernal holds nothing back, pouring every ounce of spite and fury into each attack... but only fools and the weak leave themselves defenseless. Whenever the character flurries, she may spend 2 motes to negate penalty to her DV.

Attack-Dismissing Gesture
Cost: 5 motes Minimum Essence: 2
Duration: Instant
Keywords: Combo-Ok, Obvious, Bravura
Type: Reflexive (step 2)
Prerequisites: Unchecked Assault
The Infernal defends himself from an attack with an effortless gesture that strips an attack of its force entirely and knocks it harmlessly aside. This is a perfect parry defense, so the Green Sun Prince must use a weapon or block with his bare hands. Use of this charm permits him to do so against lethal attacks. Anyone who touches the Infernal (via a Touch keyword effect or barehanded strikes) has their natural weapon jerked or batted painfully aside and suffers a -2 internal penalty to their next immediate action. Imperfection of the Black Boar: Isidoros' perfect defenses may not be used against a target that is not a significant threat to the Infernal's physical wellbeing, nor against targets the Infernal THINKS are not a significant threat.

Immeasurable Defense
Cost: 2 motes Minimum Essence: 2
Duration: Instant
Keywords: Combo-Ok
Type: Reflexive (step 7)
Prerequisites: Unchecked Assault
The Infernal makes himself simply too vast to be harmed, thereby reducing the damage of a single attack to its minimum.

Ten Thousand Opponent Revelry
Cost: 5 motes, 1wp Minimum Essence: 3
Duration: One Scene
Keywords: Combo-Ok, Compulsion, Bravura
Type: Simple
Prerequisites:Attack-Dismissing Gesture
Laughing, the Infernal throws his brawny arms wide and welcomes all comers who would dare test their mettle against his might. Any enemy who can see the Infernal with DMDV less than his Strength + Essence is filled with valorous passion and inexplicably drawn into conflict with the Herculean Prince. This applies to ALL onlookers, from the Exalted to spirits, to able-bodied heroes to old men with canes and children with rocks. This is Unnatural Mental Influence and 2wp ignores it for the scene. While triumphantly fighting, the character gains protection from the onslaught penalty. If the number of significant opponents exceeds his Valor, he suffers no penalties to his DV; much like the Imperfection of the Black Boar, they must be opponents the Infernal perceives as significant.
At Essence 4--for an additional 2m-- the Herculean Prince may fight as a Solo Unit vs a unit with a Magnitude no greater than Essence +1 without penalty.

Mark of Domination
Cost: 3m Minimum Essence: 3
Duration: Instant
Keywords: Combo-OK, Bravura
Type: Supplemental
Prerequisites: Ten Thousand Opponent Revelry
No one flees conflict with the Dominator! The Infernal must successfully attack a target in order to place the Mark of Domination on them. The mark then impels the target to stay in conflict with the Infernal by remaining within 100 yards of the Prince, not establishing stealth and refusing to flee. This is Unnatural Mental Influence and may be ignored for 3wp, but fleeing the Infernal's presence still inflicts (Essence x2) dice of environmental damage upon the cowardly target.

Stampede Surge Might
Cost: -- (1m) Minimum Essence: 1
Duration: Permanent
Keywords: Stackable
Type: Permanent
Prerequisites: None
Infusing herself with just a fraction of her Master's might, the Infernal becomes capable of nearly impossible feats of strength. Whenever the character would spend 1wp to increase her Strength + Athletics for Feats of Strength, she may spend 1m instead. A second purchase of this Charm permits the character to double the successes on the willpower roll for the cost of a second mote.

Brutal Ascendancy
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: Stackable
Type: Permanent
Prerequisites: Stampede Surge Might
Mere mortals must attack and defend using their reflexes and hand-eye coordination but a Herculean Prince scoffs at such weakness and limitation, knowing the power of true might. A single purchase of this Charm allows the Herculean Prince to use Strength instead of Dex for the purposes of attacking with Melee or MA. A second purchase also permits him to use Strength in place of Dex when defending himself--though this level of shirking Dexterity leads to muscle memory forgetting the art of finesse and so the character suffers a -1 external penalty to all rolls involving fine motor skills or that require delicateness or finesse. A third purchase extends his might to ranged attacks, but his completely unchecked power guarantees that any wholly mundane weapon is broken beyond repair after any conflict.

Unstoppable Self Expansion
Cost: -- (varies) Minimum Essence: 2
Duration: Permanent
Keywords: Obvious, Shaping, Stackable
Type: Permanent
Prerequisites: Stampede Surge Might
In order to become more like his master, the Herculean Prince shapes his physical likeness into a towering juggernaut. Each purchase of this charm, up to x4, acts as though the Infernal had gained the Large mutation --including the health and attribute increases, with a handful of exceptions:
* The mutations may be suppressed indefinitely by committing 2m per # of times the charm was purchased. Muting the mutation prevents the Infernal from reaping the benefits. The character may shift between sizes at the cost of 2m per size change, as a Miscellaneous-Speed Charm action.
* These do not count as Wyld-gained mutations and count as natural attribute increases
* Giant (purchases x3) may not be taken until Essence 3, and Gargantuan (purchases x4) until Essence 4
* The character may only benefit from +2 Str for the purposes of attack/Defense via Brutal Ascendancy or through the Brutal Attack merit. Any additional Str still adds to damage and feats of Strength, and towards the use of Warstrider weapons.
* Normal clothing is shredded and mundane gear is unusable but magical gear and attire grows with the character.

Invulnerable Hide
Cost: -- Minimum Essence: 3
Duration: Permanent
Keywords: None
Type: Permanent
Prerequisites: Unstoppable Self Expansion
The True expressions of the character's self are far too great to be laid low by petty blows. This grants the Infernal +5/5 Hardness for every time Unstoppable Self Expansion has been purchased. This applies only when the character is manifesting his Unstoppable Self. This is also cumulative with any hardness bonus from Atramentacious Monster-Titan Shintai.

Unholy Hybrid Fusion
Cost: 8 motes, 1 willpower Minimum Essence: 3
Duration: One Scene
Keywords: Obvious, Shaping
Type: Simple
Prerequisites: Unstoppable Self Expansion
The Lunar Exalted are the peerless masters of shapeshifting but Herculean Princes share a portion of Luna's Chosen's feral nature. A use of Unholy Hybrid Fusion transforms the Prince into a monstrous boar-human hybrid, though the Prince has no control over the traits he gains. Unholy Hybrid Fusion affords the character the following suite of mutations: Thick Fur, Night Vision, Enhanced Sense (Hearing), Enhanced Sense (Smell), Hooves, Gazelle's Pace, Tail, and Tusks.
The character may also soak lethal with full Stamina and parry lethal barehanded while using Unholy Hybrid Fusion.

Fists Like Goremauls
Cost: 4 motes Duration: Instant Type: Supplemental Minimum Essence: 3 Keywords: Combo-ok, Obvious Prerequisites: Unstoppable Self Expansion
Herculean Princes know that inside them resides an enormous monster waiting to be unleashed. This charm permits the Infernal to express his might little by little. The character's fist or foot swells into an enormous crushing implement adding +Essence to the accuracy and damage of a punch or kick and targeting anyone -friend or foe- who also happens to be caught in the strike's zone of (Essence x 5) yards in front of the character and in diameter. The attack ignores hardness and gains the P and O tags, where O is Essence +1. If the character is not restricting his Unstoppable Self Expansion, this charm costs 1m less.

A World of Glass
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: Stackable
Type: Permanent
Prerequisites: Brutal Ascendancy x2
A Herculean Prince folds sheet metal like paper and crushes diamonds into dust with his bare hands. The Infernal no longer needs to take a dramatic action in order to break a non-magical item, instead being able to break them reflexively. Completely mundane items (things that have not been Enchanted or enhanced with Ritual of Element Empowerment) are treated as if they only needed Str/Athl 1 to break.
A second purchase lets the Prince decrease the time needed to break magical items, reducing the time to a Simple action (-1 DV, Speed 6). The Infernal may not break an item that is currently attuned. If this Charm is used in conjunction with an attack intended to sunder armor or break a weapon it gains the Touch keyword. It may also not be used against any natural piece of scenery presided over by a god with Essence greater than 2.

Armor-Rending Fury
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: None
Type: Permanent
Prerequisites: Brutal Ascendancy x2
The Infernal has learned to strike with such force that objects shatter and armor buckles beneath her blows. Whenever the character makes a barehanded attack with a natural weapon, it ignores the Hardness of armor or an object.

Boulders for Arrows
Cost: -- (3m) Minimum Essence: 4
Duration: Permanent
Keywords: None
Type: Permanent
Prerequisites: Brutal Ascendancy x3
Ammunition is no limitation for the raw power of a Herculean Prince. By spending 3m, he may load anything he can lift into a bow, sling, spear-thrower or any other item that launches projectiles. F-Tag weapons and Essence cannons that shoot concussive force or jets of flame do not have the mechanisms necessary to fire a solid projectile and are therefore exempt from the benefits of this Charm. The projectile deals a base damage based on the Strength + Athletics required to lift it. However, ordinary bows were never meant to fire a marble pillar and mortal weapons break after a scene of use.

Terrifying Proficiency
Cost: -- Duration: Permanent Type: Permanent Minimum Essence: 4 Keywords: Stackable Prerequisites: Armor-Rending Fury
No weapon is too heavy for the grasp of the Dominator! Terrifying Proficiency may be purchased multiple times.
* A first purchase ignores the max strength of a bow and permits the Prince to use a 2-Tag weapon with one hand. Mortal bows snap in half after a scene of use, however.
* A second purchase permits the character to ignore the minimum Strength requirement for any weapon, which expressly permits the Infernal to use artillery meant to be mounted on ships and Warstrider weapons. Oversized weapons (Warstrider weapons, artillery pieces) may not be dual-wielded.
* Anything hurts if you hit hard enough. A third purchase, available at Essence 6, allows a character to ignore all minimums on a weapon and dual-wield oversized weapons, even with each other, which does mean that a powerful Herculean Prince may wield a Very Heavy Essence Cannon with a Warstrider Grand Goremaul.

Self-Proclaimed Primacy
Cost: 3m Minimum Essence: 2
Duration: Instant
Keywords: Combo-OK, Social, Bravura
Type: Supplemental
Prerequisites: None
Whenever the Infernal boasts of his Strength, intimidates a target or otherwise browbeats, makes demands of or dominates a victim with a Social Attack, he may double the successes on the roll.

Life Without Submission
Cost: 6m Minimum Essence: 2
Duration: Instant
Keywords: Combo-Ok
Type: Reflexive (2)
Prerequisites: Self-Proclaimed Primacy
How foolish would a Herculean Prince be if he permitted himself to be subdued, commanded or enslaved? The Infernal may spend 6m instead of any wp cost to shake the effects of Compulsion or Servitude keyworded Charms or Sorcery. He still accrues Torment as normal, however.

Indomitable Pride
Cost: -- Duration: Permanent Type: Permanent Minimum Essence: 2 Keywords: None Prerequisites: Life Without Submission
The Green Sun Prince inscribes the word "undefeated" on his very soul and then takes on a fraction of his master's former glory. Any attempts to force the Infernal to obey, submit, or surrender are considered unacceptable orders. This makes the Infernal incredibly stubborn and he suffers a -2 external penalty to Social rolls involving diplomacy or compromise.

A Promise of Violence
Cost: -- Duration: Permanent Type: Permanent Minimum Essence: 3 Keywords: None Prerequisites: Life Without Submission
The Herculean Prince need not say anything in order to express that one wrong move will end in conflict. He need only stand in an intimidating pose and ominously flex his muscles. Whenever the character makes an intimidation attempt or makes a social attack that threatens violence, he may use his Strength instead of Appearance for the purposes of determining the MDV penalty or bonus.

Riotous (Virtue) Aggravation
Cost: 4m Minimum Essence: 2
Duration: One Scene
Keywords: Combo-OK
Type: Simple
Prerequisites: Self-Proclaimed Primacy
The Herculean Prince whips himself into a maddened frenzy, jamming one of his virtues into a pulsing source of power. The character must expend a virtue channel in order to use this Charm--and instead of the bonus dice applying for the full action, they apply to all actions for the rest of the scene, so long as the character remains the thrall of his Virtue. Ignoring said virtue causes him to gain twice the Torment he would normally. These bonus dice do add towards the dice cap, however, unlike a normal channel.
At Essence 3, the Infernal's virtuous passion becomes contagious and those who make eye contact with the Prince, and have (Virtue) at the same rating or higher, find themselves driven into a similar fury, incapable of ignoring the strongest impulses of their Virtue. THis makes the Charm gain the Compulsion keyword and may be ignored for 2wp.
This Charm must be purchased separately for each virtue. The Infernal may only benefit from one Riotous (Virtue) Aggravation at a time.

Dominance-and-Submission Theory
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: None
Type: Permanent
Prerequisites: Any Riotous (Virtue) Aggravation
Through the force of his might, the Infernal binds the weak to him. Whenever the Herculean Prince subdues a foe--that is, reduces to Incapacitated without then killing the target-- the victim automatically gains a positive Intimacy to the Green Sun Prince, which may be eroded as normal.

Infernal (Virtue) Supremacy
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: None
Type: Permanent
Prerequisites: Any Riotous (Virtue) Aggravation
Whenever the Infernal channels a virtue to dominate a victim and succeeds, successfully leaving the target broken, browbeaten or subdued, willing to surrender, bereft of Motivation or fleeing, the Herculean Prince regains the spent channel. This must be purchased separately for each Virtue.

Primal Tongue
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: None
Type: Permanent
Prerequisites: None
The Herculean Prince turns his attention to a beast of Creation and speaks in the language of Isidoros, which all animals understand. Onlookers hear a cacophony of bestial sounds pour from the Infernal's mouth, but the animal intrinsically understands. Natural animals still have a limited understanding and can only comprehend simple commands.
At Essence 3, the Infernal may speak with unnatural animals (Such as creatures made with Craft (Genesis), native animals of Malfeas, inarticulate First Circle Demons, Behemoths and the like).

King of Beasts
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: None
Type: Permanent
Prerequisites: Primal Tongue
The natural supremacy of Green Sun Princes leads demons to serve and follow them. In a similar vein, Creation's animals recognize the dominance of the Infernal and submit to him. The Infernal may now have a number of standard Familiars equal to his Essence.

Glossolalia Assault
Cost: 4m Minimum Essence: 3
Duration: Instant
Keywords: Combo-Ok, Social
Type: Simple
Prerequisites: Primal Tongue
The Infernal's lips blacken and as he speaks, inky clouds drift from his mouth and vanish into the air. When he makes a social attack supplemented by this CHarm, the listener(s) hear nothing but the wild calls of beasts. This makes the Social Attack automatically unexpected. As the target(s)'s brain begins to absorb the subliminal message, they must make a reflexive Wits + Integrity vs Essence roll in order to spend 1wp. Otherwise, they do not realize the Infernal said anything of meaning until it is too late.

Atramentaceous Monster-Titan Shintai
Cost: 12m, 1wp Minimum Essence: 5
Duration: One Scene
Keywords: Combo-Basic, Obvious, Shaping, Blasphemous
Type: Simple
Prerequisites: Fists Like Goremauls, Unholy Hybrid Fusion, A World of Glass
The Herculean Prince bellows and his body seems to dissolve into a thick murky cloud of blackness which darkens and expands, growing larger by the second. The full process of the transformation takes a dramatic action but the effects remain for the scene. When the transformation is complete, the Green Sun Prince has become a giant beast (Essence x 50) feet high at the shoulder. The monster-titan is always part boar and always has tusks and hooves, though the rest of the creature is wholly unique to the character.
* all the character's movement rates are double, as is Strength for determining Damage.
* The character's weapons are subsumed into the transformation, increasing her natural attacks by their Accuracy, Defense, Damage and Rate, though no other properties apply.
* The Infernal's attacks no longer affect a single target, but all foes in an area equal to (Essence x 10) yards in diameter. Use of Fists Like Goremauls increase this margin by x1. Make one attack roll and apply it individually to all targets.
* He is considered to perfectly succeed on any Feats of Strength, from crushing cities to carrying worlds on his back, to headbutting Luna out of alignment.
Last edited by Seras Winterblood on 25 Nov 2009, 21:56, edited 1 time in total.
Reason: formatting
Gaming Articles idea: go and post your thoughts
YOZI CHARM PROJECT: Sacheverell Isidoros
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Mercucio
Essence 2
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Re: Seras' Yozi Charmsets, part 2: ISIDOROS

25 Nov 2009, 20:50

1. Love the Urge =).

2. Surface Shattering Dash: From its description this Charm needs the Shaping Keyword.

3. Distance Denying Travel Technique: Does the crack left behind in reality *do* anything?

4. Unchecked Assault: From the way it is phrased it sounds like this Charm negates the entire DV penalty from a flurry, including the -1 DV for the first attack. Is this your intent?

5. Attack Dimissing Gesture: I don't like the secondary effect against Touch attacks and barehanded strikes. I'd have it knock them off balance and increase the number of ticks until their next action by 1 or 2.

6. Immeasurable Defense: Interesting, but I am not sure sure this Charm is Solar in nature. It strikes me more like a CMA Charm in power. Maybe increase its cost to 3m or 4m and have it subtract the Infernal's (Essence) from his attackers minimum damage for either the tick or one action?

7. Ten Thousand Opponent Revelry: I'm not sure I'd charge a Willpower for a very, very, very conditional benefit (one that actually works better the lower your Valor is). Also, for the second repurchase I think it would be cooler to change so that the Infernal could only fight against a unit whose Magnitude equals or exceeds the Infernal's Essence--the Infernal should always be able to take on opponents apparently more powerful than himself and dismiss those to weak to stand against his glorious strength.

8. Mark of Domination: Taking (Essence x2) dice of environmental after paying three Willpower to get rid of the Mark strikes me as too generous for a single Charm. Perhaps split that off into an Essence 4 to 5 repurchase?

9. Stampede Surge Might: How does work out in comparison to Strength Increasing Exercise?

10. Brutal Ascendency: I really, really, really don't like defending with Strength. If you're going to go this route I'd limit to Parry DVs.

11. Unstoppable Self Expansion: I was wondering when this Charm would show up. Let me see if I understand this correctly: Your base form permanently grows in size, but you can spend motes to reduce your size, right?

12. Invulnerable Hide: So...a max Hardness of 20L/20B at four purchases? I want to say this kind of powerful, but given the xp investment cost I think it should be OK.

13. Unholy Hybrid Fusion: I'd give them a gore and trample attack usable in this form.

14. Fists like Goremauls: I'd limit this Charm to only working with bashing damage, and reduce the AoE to (Strength + Essence) yards.

15. A World of Glass: The first part looks good. I am not familiar enough with the item-breaking rules to comment on the second purchase.


Ok. That's all for the moment. If I could have one request fufilled though, it'd be to see the Charm details properly laid out and formated. Trying to read those lines as they currently are is a pain in the ass :(.
 
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Seras Winterblood
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Re: Seras' Yozi Charmsets, part 2: ISIDOROS

25 Nov 2009, 21:57

Mercucio wrote:
Ok. That's all for the moment. If I could have one request fufilled though, it'd be to see the Charm details properly laid out and formated. Trying to read those lines as they currently are is a pain in the ass :(.


I have formatted for you. There shall be no more favors, until you earn them ;-)

We'll discuss things soon!
Gaming Articles idea: go and post your thoughts
YOZI CHARM PROJECT: Sacheverell Isidoros
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Anshu
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Re: Seras' Yozi Charmsets, part 2: ISIDOROS

26 Nov 2009, 15:38

Seras Winterblood wrote:
A World of Glass
Cost: -- Minimum Essence: 2
Duration: Permanent
Keywords: Stackable
Type: Permanent
Prerequisites: Brutal Ascendancy x2
A Herculean Prince folds sheet metal like paper and crushes diamonds into dust with his bare hands. The Infernal no longer needs to take a dramatic action in order to break a non-magical item, instead being able to break them reflexively. Completely mundane items (things that have not been Enchanted or enhanced with Ritual of Element Empowerment) are treated as if they only needed Str/Athl 1 to break.
A second purchase lets the Prince decrease the time needed to break magical items, reducing the time to a Simple action (-1 DV, Speed 6). The Infernal may not break an item that is currently attuned. If this Charm is used in conjunction with an attack intended to sunder armor or break a weapon it gains the Touch keyword. It may also not be used against any natural piece of scenery presided over by a god with Essence greater than 2.


Why can't the charm affect things with Gods that have Essence >2? Why not say "Essence greater than the Infernal's"?
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BrilliantRain
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Re: Seras' Yozi Charmsets, part 2: ISIDOROS

29 Nov 2009, 22:55

As far as it goes, I think I probably would have done him a bit differently, since I've always viewed him as part Black Hole. Strong sure, but more pulling in and casually warping things in his trail without noticing. Your version sounds a bit too much like Malfeas to me. Not that that's necessarily bad and I may be missing something, but can you explain the differences between the two of them to me?


Distance-Denying Travel Technique: I like this one, fluff wise anyway. Though shouldn't he be blatantly defying distance?


Unchecked Assault: I dunno, he seems more of a soak monster to me. Able to suck in and ignore any attack launched at him. Upgrades would give it the ability to similarly ignore various kinds of bad touch effects.


Isidoros's imperfection: It seems a bit subjective to me. It also overlaps with the Bravura keyword (which also seems a bit subjective)


Ten Thousand Opponent Revelry: Interesting. Not totally sure how useful it is, but having no DV penalties for a scene is pretty handy.


Mark of Domination: How long does the mark stay on you? I mean, lets say I manage to knock the guy out, leave, he comes after me a few days later, does he have to touch me again or do I still have to fight him? Also shouldn't it have the compulsion keyword? If the only way to avoid it is by not letting the guy hit you or paying 3 wp, I think it should have an effect keyword, so you know what to use to get rid of it.


Stampede Surge Might: Useful and in theme. I like it.


Brutal Ascendancy: Also good.


Unstoppable Self Expansion: Nifty. I bet one of it's upgrade charms disables the ability to resume smaller form in exchange for becoming even more of a force of nature.


Unholy Hybrid Fusion: I like how you were careful not to step on the Lunars here.


A World of Glass: Hmmmm... This one worries me a bit. But then, I take the view that any non-magitech, non-thaumaturgical artifact should be nigh invulnerable and that, while de-attuning them should be reasonably easy, breaking them should be in the essence 6+ range. So having a permanent charm which lets you break them easily like that worries me a bit. Also, don't you normally need to touch something to break it? Why not just give the charm the Touch keyword at all times?


Armor-Rending Fury: Not totally sure about this one, but I suppose it's ok


Boulders for Arrows: Now this one I like, though shouldn't it do more damage than just throwing the object?


Terrifying Proficiency: You should probably add a note that you can't use this charm with improvised weapons (unless you rebuy it at essence 9) just so they don't try to talk the ST into letting them carry around the Imperial Mountain as their war club.


Indomitable Pride: I like this one. Considering the wording, the Yozies are really shooting themselves in the foot by allowing their servants to learn that one.


Riotous (Virtue) Aggravation: this one seems unclear. what exactly does it mean to be "in the thrall of his virtue?" As long as he is doing the thing that let him channel the virtue in the first place?


Infernal (Virtue) Supremacy: Can I use Riotous Valor Aggravation to learn Infernal Conviction Supremacy?


Atramentaceous Monster-Titan Shintai: Kick ass.
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Grinning Lies
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Re: Seras' Yozi Charmsets, part 2: ISIDOROS

13 Jan 2010, 14:27

Hello Seras,

In the process of cramming these Charms down my ST's throat (I jest) we've come accross a few spots where things are mechanically unsound, or simply unclear. As a testament to your excellent work though, there's not a whole lot that we've found, and for the most part it's all minor stuff.

These are the changes we came up with. Some of which you may want to consider making yourself.

Isidoros Excellency: There was some debate about this between me and my ST, but in the end I did have to relent on the subject. That being whether this really could be used to lie to people, because in the end even full on bald-faced lies are about finesse, and Isidoros just doesn't do finesse.

Unchecked Assault: This one brought some confusion, especially after we realised it was basically the best of Dipping Swallow Defence and Bulwark Stance combined. Having the mote cost and combo-ness of the former, while the duration of the latter, and also being able to work eith either the Parry or Dodge DV. And I wasn't sure if this was enough to make up for having it in Step 1, where you would be required to activate it 'just in case', instead of in reaction to an attack. In the end, we simply made it exactly the same as Bulwark Stance. In addition, we added the Excellency as a prerequisite, to discourage people from cherry picking the Isidoros defences.

Immeasurable Defence: As is, after reducing damage to 'ping', it can then be subsequently negated by Hardness in step 8. This was solved simply enough by moving the Charm to Step 8, and stipulating that it is invoked after damage is compared to Hardness.

Ten Thousand Opponent Revelry: The Bravura Keyword makes this Charm somewhat self-contradictory. Does it still effect everyone (from old men with canes to small kids with rocks, etc.) or only people the Infernal considers to be a significant threat to themselves? In the end we went with it indicating the mechanics of needing more "significant opponents" than Valour.

Mark of Domination: Missing the Compulsion and Shaping Keywords. Also a Trauma for the Environmental Damage it causes, we went with (Essence).

Invulnerable Hide: Until he brought it up, I hadn't considered how this would interact with Environmental Damage. As with even only a single purchase of Unstoppable Self Expansion a Hardness of +5B/5L pretty much negates it entirely (7'6" is really tall, but doesn't immediately scream supernatural monster). So we simply lowered it to +3B/3L. Oh, apparently the Shintai doesn't add any Hardness anymore, so might want to trim out the line in this Charm about them stacking.

Unholy Hybrid Fusion: While I was rather reluctant, this one was taken out entirely, as as careful as you were it still does step on the toes of Lunars, and when combined with Self Expansion and the above Charm it becomes quite a bit more powerful than DBT as well. Perhaps rethinking the amount it adds, or how it combines with some of the other Charms. There was also a feeling like it was a 'Shintai-lite' Charm... Perhaps adding a whole cascade of Charms involving smaller boar-like features and powers, leading to the Shintai Charm as more prerequisites.

Glossolalia Assault: I 've always thought thisone stuck out myself I'm afraid. It's a powerful social Cham and while there's nothing wrong with that it just seems thematically inappropriate.

Parry DV: I don't know if it was simply an oversight or not, but for Unchecked Assault, Ten Thousand Opponent Revelry, and Brutal Ascendancy, you may want to stipulate whether it is only the Parry DV, or both DV's that are affected by the Charms.

That's all we have so far. As you can see, the only major one was Unchecked Assault, mostly because we weren't sure if it was a mixup between DSD and BS, or a deliberate attempt to achieve the same effect in a different way.

We're also pondering how to make the Charmset more interconnected as well, without simply making things prerequisites at random.

And that's everything we've come up with... hope nothing came off as too nit-picky, and that the critique was of some help.
Last edited by Grinning Lies on 13 Jan 2010, 19:22, edited 3 times in total.
 
Corolinth
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Re: Seras' Yozi Charmsets, part 2: ISIDOROS

13 Jan 2010, 15:04

The Urge actually resembles three of the official Yozis. Cecylene is explicitly the Urge to Command, which could easily be taken as the Urge to Dominate. Malfeas is all about imposing his will upon others, and She Who Lives Within Her Name is offended by free will and wants to erase it.

The urge to dominate is a little overdone among the Yozis already.

Now, the flavor you've chosen is certainly different. Perhaps give the Urge a slightly more militant name to match its effect on the Green Sun Prince? The Urge to Conquer, maybe? The Urge to Triumph? It seems as though victory is the key theme here, and the name you've chosen doesn't quite reflect that.
 
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Aranis
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Re: Seras' Yozi Charmsets, part 2: ISIDOROS

17 Jan 2010, 20:26

I'm gonna have to go with Corolinth on this one. The Urge to Dominate is a little generic. What's more, it doesn't really capture the flavor of all your effects.

If I may, I believe yours is something closer to the Urge to Obliterate. A Herculean Infernal doesn't stop with just a victory, he crushes his opponent's will. Isidoros' Chosen don't stop when they've broken a defensive line; they raze it to the ground.

Any thoughts on the above?

-Aranis-

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