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Anshu
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Glamorous Warrior Style (CMA)

15 Feb 2010, 02:08

Glamorous Warrior Style

This is a style intended to mimic magical girl style powers. Glamorous Warrior Style has no elemental association and does not allow armor, and its form weapon is the baton (a variant of the club) and the artifact version, the sceptre (Spd 4/Acc +2/Dmg +6B/Def +2/Rate 3).

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New Keyword:
Glamorous Warrior Only: Charms with this keyword may only be activated while Glamorous Warrior Form is active.

Glamorous Warrior Form
Cost: 5m; Mins: Martial Arts 1, Essence 1; Type: Simple (Speed 6, DV-0)
Keywords: Form-type, Illusion, Obvious
Duration: One scene
Prerequisite Charms: None

The Glamorous Warrior transforms, masking her identity from most who gaze upon her and granting her some measure of physical protection. This Charm provides the following benefits:
  • The Glamorous Warrior's lethal soak is set equal to her Stamina.
  • The Glamorous Warrior becomes unrecognizable as herself as an Illusion effect, which can be permanently overcome by spending 2 Willpower. People can recognize the Illusion, which stays consistent every time it is activated, but they will never connect the Glamorous Warrior with this Charm active with the Glamorous Warrior without it.
  • The Glamorous Warrior gains the ability to use Glamorous Warrior Only Charms while this form is active.

This Charm automatically confers additional benefits as the Glamorous Warrior rises in Essence. At Essence 2, the Speed of the Charm decreases to 4. At Essence 3, the Pretty Solider gains the ability to send her form weapon to Elsewhere by committing 1m and taking a Speed 3 miscellaneous action; the next time she activates Glamorous Warrior Form, she can draw her weapon directly from Elsewhere as part of the same action. At Essence 4, the Glamorous Warrior's Peripheral mote pool expands by 5m, and again at Essence 5.

Aspect Focus Method
Cost: --; Mins: Martial Arts 1, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glamorous Warrior Form

This Charm is actually a collection of Charms, each allowing the Glamorous Warrior to align her essence with a specific aspect of existence. This permanently harmonizes her essence with that element, allowing her to use Charms aspected to the appropriate element without paying a mote surcharge. This Charm can only be learned once.
  • Air: The range of Ascent to the Pulpit, Sceptre Throwing Kata, Sceptre Essence Pulse and Overwhelming Sceptre Blast increases by 50%.
  • Earth: The damage from Sceptre Essence Pulse and Overwhelming Sceptre Blast increases by (Essence) dice.
  • Fire: Opponents damaged by Sceptre Essence Pulse or Overwhelming Sceptre Blast take 2 dice of lethal damage per tick for the next (Essence) ticks.
  • Water: Opponents damaged by Sceptre Essence Pulse or Overwhelming Sceptre Blast suffer a -1 internal penalty on attack rolls for their next (Essence) actions.
  • Wood: Opponents damaged by Sceptre Essence Pulse or Overwhelming Sceptre Blast are exposed to a poison with the following statistics: Damage (Glamorous Warrior's Martial Arts)/action, Toxicity (Glamorous Warrior's Essence), Tolerance -/-, Penalty -1.
  • Abyssal: Opponents damaged by Sceptre Essence Pulse and Overwhelming Sceptre Blast are drained of (Essence) motes.
  • Lunar: The Glamorous Warrior ignores up to (Essence) multiple action penalties while the Form Charm is active.
  • Solar: Sceptre Essence Pulse and Overwhelming Sceptre Blast gain the Holy keyword, dealing aggravated damage to creatures of darkness.
  • Journeys: The range of Ascent to the Pulpit increases by 50%, and Sceptre Essence Pulse and Overwhelming Sceptre Blast gain the Knockback keyword, forcing targets to check against knockback.
  • Serenity: Opponents damaged by Sceptre Essence Pulse or Overwhelming Sceptre Blast suffer a -1 internal penalty on attack rolls for their next (Essence) actions.
  • Battles: The Accuracy of Sceptre Throwing Kata, Sceptre Essence Pulse and Overwhelming Sceptre Blast increases by the Glamorous Warrior's Essence.
  • Secrets: The willpower cost to resist the Illusion effect created by Glamorous Warrior Form increases by the Glamorous Warrior's Essence, to a maximum of 5 willpower.
  • Endings: The damage from Sceptre Essence Pulse and Overwhelming Sceptre Blast increases by (Essence) dice.
This is not a complete list of possible aspects, but they are the most common.

Glamorous Warrior Weapon
Cost: --; Mins: Martial Arts 1, Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glamorous Warrior Form

Glamorous Warriors are a varied group, and, as soldiers, use a wide variety of weapons. Learning this Charm allows the Glamorous Warrior to select one additional weapon (and its artifact counterpart) to use as a form weapon for this style.

Glamorous Warrior Declamation
Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Simple (Speed 6, DV -0)
Keywords: Combo-Basic, Glamorous Warrior Only
Duration: One scene
Prerequisite Charms: Glamorous Warrior Form

Taking up the stance of declamation, the Glamorous Warrior castigates her enemy and charges herself with magical power. This Charm is effective against any group of enemies small enough to be targeted by a Presence-based social attack. For the duration of the scene, the Glamorous Warrior's unarmed damage against those enemies increases by (her Essence) dice.

Ascent to the Pulpit
Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Simple
Keywords: Combo-OK, Glamorous Warrior Only
Duration: (Essence) actions
Prerequisite Charms: Glamorous Warrior Declamation

This Charm is an essence-powered leap from the ground to an elevated position no more than 10 yards up from where she stands at the time of activation. The Glamorous Warrior cannot fall from her lofty perch so long as she does not attempt to move. Deliberate attempts to knock her from her position against her will fail automatically if not backed by magic, and suffer an external penalty equal to the Glamorous Warrior's Martial Arts even if they are. Should it be an unrolled attack, roll the attacker's Essence against the Glamorous Warrior's Martial Arts.

This Charm can also be used to descend from the heights it was used to reach, but it provides her with no protection against being moved against her will while she is on solid ground.

Sceptre Throwing Kata
Cost: 3m; Mins: Martial Arts 2, Essence 1; Type: Simple (Speed 5, DV -1)
Keywords: Combo-OK, Glamorous Warrior Only
Duration: Instant
Prerequisite Charms: Glamorous Warrior Form

The Glamorous Warrior hurls her baton or sceptre at her enemy, making a Martial Arts-based attack against an enemy up to 10 yards away. Her weapon then returns to her hand. This charm cannot be used while the Glamorous Warrior is unarmed.

Sceptre Essence Pulse
Cost: -- (+2m); Mins: Martial Arts 2, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Sceptre Throwing Method

Channeling her essence through her sceptre, the Glamorous Warrior unleashes a blast of energy. This charm upgrades Sceptre Throwing Kata, allowing her to spend 2 extra motes so that instead of physically throwing her weapon, she launches a bolt of energy from it, which allows the Charm to be used without a weapon in hand and adds the Obvious keyword. When this Charm is used, the attack deals lethal damage.

Overwhelming Sceptre Blast
Cost: -- (+1wp); Mins: Martial Arts 3, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Ascent to the Pulpit, Sceptre Essence Pulse

This Charm upgrades Sceptre Essence Pulse. When using Sceptre Essence Pulse, the Glamorous Warrior can spend 1wp, improving the attack in the following ways:
  • The range of the attack increases to (Essence x 10 yards).
  • The attack ignores cover, including shields.
  • The attack cannot be blocked or dodged without stunts or Charms.
  • The attack deals lethal damage and the base damage increases by half the Glamorous Warrior's (Martial Arts + Willpower).

Friendship is Power
Cost: --; Mins: Martial Arts 4, Essence 3, Compassion 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Overwhelming Sceptre Blast

The friends of the Glamorous Warrior are the root of her power; without friends, she is weakened and vulnerable, but with them, she is a force to be reckoned with. The Glamorous Warrior increases her DVs, Dodge MDV, and bashing and lethal soak by her Compassion; for each Intimacy slot that is occupied by a positive Intimacy to a person who possesses a reciprocal positive Intimacy to her, the Glamorous Warrior gains a free Compassion channel - that is, a Compassion channel that does not require Willpower to activate.

Whenever the Glamorous Warrior stunts and channels Compassion on the same roll, she regains 1 additional mote.

A Glamorous Warrior who learns this Charm cannot learn Solitude Is Strength unless she trades in this Charm, as well as Glamorous Warrior Teamwork Technique and Defeat Means Friendship Method (if she knows them). If she does so, she is refunded the XP she spent on them, and can immediately learn Solitude is Strength, Inescapable Destruction Technique, and Demoralized Loser Revelation Strike, provided she meets the prerequisites.

Glamorous Warrior Teamwork Technique
Cost: --; Mins: Martial Arts 4, Essence 4, Compassion 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Friendship is Power

This Charm upgrades Sceptre Essence Pulse and Overwhelming Essence Blast, granting them a special version of the Cooperative keyword. When multiple Glamorous Warriors are in close proximity, they can harmonize their powers to produce a more powerful attack. One Glamorous Warrior is chosen as the focus of the effect, determining the attack pool. For each participant in addition to the focus, the accuracy of the attack increases by 1, and the damage of the attack increases by (Martial Arts) dice. Apply benefits from various purchases of Aspect Focus Method only once per element or aspect.

Defeat Means Friendship Method
Cost: 5m, 1 Compassion channel (+1wp); Mins: Martial Arts 5, Essence 5, Compassion 3; Type: Reflexive (Step 10, attacker only)
Keywords: Combo-OK, Emotion, Glamorous Warrior Only
Duration: Instant
Prerequisite Charms: Glamorous Warrior Teamwork Technique

Those defeated by the might of the Glamorous Warrior accept her strength, and the love from which it springs. This Charm may be activated whenever one of the Glamorous Warrior's attacks would fill an enemy's Incapacitated health level; instead, the enemy takes damage until it has only its Incapacitated (and Dying) health levels left unfilled, and the total damage successes are applied as a social attack (as if the enemy's MDVs had already been overcome), eroding any negative Intimacy the enemy has toward the Glamorous Warrior, and replacing it with a positive Intimacy. This also creates a reciprocal positive Intimacy in the Glamorous Warrior, assuming she does not already possess such.

By spending an additional point of Willpower, this Charm may be activated reflexively on a turn in which the Glamorous Warrior has already activated another Charm even if she has not put it in a combo with that Charm.

Solitude is Strength
Cost: --; Mins: Martial Arts 4, Essence 3, Conviction 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Overwhelming Sceptre Blast

The Glamorous Warrior has no need for friends; reliance on friends and pretty ideals only creates weakness when they aren't there or are shown to be false. Better to be strong, alone, and to face the world in all its ugliness. The Glamorous Warrior adds her Conviction to her attack pools with unarmed attacks and Charms from this style, and she gains a number of free Conviction channels equal to the number of her Intimacy slots that are not occupied by a positive Intimacy minus her Compassion.

Whenever the Glamorous Warrior stunts and channels Conviction on the same roll, she regains 1 additional mote.

A Glamorous Warrior who learns this Charm cannot learn Friendship is Power unless she trades in this Charm, as well as Inescapable Destruction Technique and Demoralized Loser Revelation Strike (if she knows them). If she does so, she is refunded the XP she spent on them, and can immediately learn Friendship is Power, Glamorous Warrior Teamwork Technique, and Defeat Means Friendship Method, provided she meets the prerequisites.

Inescapable Destruction Technique
Cost: -- (+5m); Mins: Martial Arts 4, Essence 4, Conviction 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Solitude is Strength

The Dark Glamorous Warrior cares only for her enemies' destruction, giving the potential for collateral damage not a thought. This Charm upgrades Overwhelming Sceptre Blast. When using Overwhelming Sceptre Blast, the Glamorous Warrior can spend 5m, improving the attack in the following ways:
  • The attack covers an area (Essence) yards wide and (Essence x 10) yards long, and deals damage to everyone within that area.
  • The attack can no longer be blocked or dodged with stunts; only Charms or similar defensive magic will suffice.
  • The base damage of the attack increases by the Glamorous Warrior's (Martial Arts + Willpower), rather than by half that amount.

Demoralized Loser Revelation Strike
Cost: 5m, 1 Conviction channel (+1wp); Mins: Martial Arts 5, Essence 5, Conviction 3; Type: Reflexive (Step 10)
Keywords: Combo-OK, Glamorous Warrior Only
Duration: Instant
Prerequisite Charms: Inescapable Destruction Technique

Those who fall before the Glamorous Warrior accept her power, and realize that their own delusions contributed to their defeat. This Charm may be activated whenever one of the Glamorous Warrior's attacks would fill an enemy's Incapacitated health level; instead, the enemy takes damage until it has only its Incapacitated (and Dying) health levels left unfilled, and the total damage successes are applied as a social attack (as if the enemy's MDVs had already been overcome), eroding any positive Intimacy the enemy has and replacing it with a negative Intimacy toward the same subject.

By spending an additional point of Willpower, this Charm may be activated reflexively on a turn in which the Glamorous Warrior has already activated another Charm even if she has not put it in a combo with that Charm.
Last edited by Anshu on 26 Nov 2010, 16:45, edited 22 times in total.
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Re: Pretty Soldier Style (TMA, WIP)

15 Feb 2010, 04:40

I haven't had time to give this a proper once-over, but I did notice one thing: The word you're looking for is "Declaration", not "Declamation".
 
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Re: Pretty Soldier Style (TMA, WIP)

15 Feb 2010, 11:49

Actually, I think that both words are valid in context...

Anyway.

First? This is awesome and glorious.

Second, viable additional charms could be thematically added based off of...

- Mercury's bubble clouds, or possibly other area-type illusions/summoning
- Fuu Hououji's healing abilities and/or Moon's Crescent Wand
- The ability to select an 'elemental upgrade' that affects Sceptre Essence Pulse and any related charms, such as lightning, cold, Kenjutsu, justified theft, chess, or what have you. A list of allowable options and their effects may or may not be needed.
- Movement upgrades, super jump, flight, or mutually exclusive mirrored subtrees for each. Perching on lamp-posts is way too common in the source material not to be referenced
- probably Nanoha Takamachi's 'Protection' barrier spell

Third, given the wide range of weapon types present in even those 'magic warrior' shows I can think of offhand (Swords for Signum, Uranus, and the Magic Knights, spears for Saturn and Nanoha, an Axe for Fate, Grand Goremaul for Vita, a staff for Pluto, and so on), I'd suggest an option for each Pretty Soldier to select her own unique and specific form weapon.
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Re: Pretty Soldier Style (TMA, WIP)

15 Feb 2010, 12:09

Valles wrote:
Actually, I think that both words are valid in context...


Yeah, I definitely meant "declamation".

Valles wrote:
First? This is awesome and glorious.


Thank you. :^.^:

Valles wrote:
Second, viable additional charms could be thematically added based off of...

- Mercury's bubble clouds, or possibly other area-type illusions/summoning
- Fuu Hououji's healing abilities and/or Moon's Crescent Wand
- The ability to select an 'elemental upgrade' that affects Sceptre Essence Pulse and any related charms, such as lightning, cold, Kenjutsu, justified theft, chess, or what have you. A list of allowable options and their effects may or may not be needed.
- Movement upgrades, super jump, flight, or mutually exclusive mirrored subtrees for each. Perching on lamp-posts is way too common in the source material not to be referenced
- probably Nanoha Takamachi's 'Protection' barrier spell


While those are all capabilities demonstrated by Magical Girls in media, I'm not sure if they belong in Pretty Soldier Style as opposed to being native charms.

And regarding the elemental upgrades to Sceptre Essence Pulse, I was intending that the attack could be fluffed to be whatever element you wanted.

Valles wrote:
Third, given the wide range of weapon types present in even those 'magic warrior' shows I can think of offhand (Swords for Signum, Uranus, and the Magic Knights, spears for Saturn and Nanoha, an Axe for Fate, Grand Goremaul for Vita, a staff for Pluto, and so on), I'd suggest an option for each Pretty Soldier to select her own unique and specific form weapon.


You're probably right. I'll add that in once there's more to change.
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Re: Pretty Soldier Style (TMA, WIP)

16 Feb 2010, 09:24

Yeah, a lot of my problems with this style are that it just doesn't do much a Magical Girl does, but that's okay because a lot of the stuff a magical girl does wouldn't exactly fit a TMA.
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Re: Pretty Soldier Style (CMA, WIP)

19 Feb 2010, 18:38

Updated, based on commentary from the White Wolf Forums.

Also, there are two other charms I'm considering adding that will branch off the Form Charm. The first is a Charm that will let you add weapons and their artifact equivalents as form weapons, and the second is actually a group of charms that let you add an elemental (or Celestial-type) association to the style that will affect the way some of the charms work. For the latter, I have ideas for a few of them, (Solar association makes Sceptre Essence Pulse and Overwhelming Sceptre Blast Holy-tagged and deal agg damage to CoDs; Water association makes all attacks deal bashing damage, Air association lets you jump higher), but for the others I'm not so sure.
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Re: Pretty Soldier Style (CMA, WIP)

21 Feb 2010, 16:29

I think the progression that the charm tree has going is well done.
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Re: Pretty Soldier Style (CMA, WIP)

24 Feb 2010, 05:39

Okay, now that is awesome. I'm looking forward to what's to come.
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Re: Pretty Soldier Style (CMA, WIP)

24 Feb 2010, 19:17

I have a small question, if you are a practitioner with the friendship path and a cult, with a positive intimacy toward your followers and they having one toward you and you are defending like 20 of them do you get your +1 bonus for each cultist you are protecting?
 
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Re: Pretty Soldier Style (CMA, WIP)

24 Feb 2010, 21:45

I would say no, because Friendship is Power specifies that the intimacy must be to a person, singular, to qualify.
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Re: Pretty Soldier Style (CMA, WIP)

25 Feb 2010, 01:06

Thanks, I missed that, also my friend is wondering if on top of someones head is a valid location to perch on with Ascent, I also missed in my previous thought that the friendship bonus is granted per Intimacy slot anyway so the cult example would fail on that criteria though I would still give the character 1 for having their followers present personally.
 
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Re: Pretty Soldier Style (CMA, WIP)

25 Feb 2010, 09:21

I was very much amused by this style, though I don't think my group would ever let me include a character with it it's a great idea! I like the mechanical effects of Friendship is Power, basing power on intimacies is an interesting way to make people think twice about Stupid Useless Compassion.

Thinking about making it fit the genre better, though, have you considered putting the form-type charm first, and then making all (or most of) the following charms require the character to be in form? The starting form could be quite weak, and gain power as more charms are taken, or there could be a form enhancer a few charms up that makes it faster and more powerful (they always cut the length of the transformation scenes a few episodes in, and there's always a shinier, better transformation once some more powerful transformation scepter/crown/mirror/stuffed animal/egg/whatever has been acquired.) I don't think I've ever seen a canon martial art start with the form, but it seems like it would be very thematic here, and forcing the Pretty Soldier to be in form would be a serious weakness reminiscent of many a magical girl anime ("I can't transform here, people will see me!")

Also, if Sceptre Throwing Kata were a supplemental charm, there might be some special rule to allow it to be used with Elemental Bolt Attack if desired. A Solar Pretty Soldier backed by her group of five element-wielding DB Pretty Soldiers... classic.

In terms of form weapons, there's a favoured weapon merit in Scroll of Heroes that might be worth looking into for inspiration, if Pretty Soldiers have to choose one weapon and stick with it. I've always thought that merit was a bit overpriced, but you could force it onto practitioners when they take the first charm of the tree.
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Re: Pretty Soldier Style (CMA, WIP)

25 Feb 2010, 11:17

I might have to borrow Defeat Means Friendship Method for my own high-virtue style. It's exactly what I'm looking for.

Super fun!
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Re: Pretty Soldier Style (CMA, WIP)

26 Feb 2010, 14:49

RADICAL RESTRUCTURING PRANA, GO!

New stuffs in the first post.
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Re: Pretty Soldier Style (CMA, WIP)

26 Feb 2010, 18:08

I like this version better :) The Aspect Focus idea looks fun.

Your keyword explanation isn't complete. Which charms are Pretty Soldier Only?
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Re: Pretty Soldier Style (CMA, WIP)

26 Feb 2010, 18:40

Fixed that, thanks for pointing it out.

To answer your question about which Charms have it, all the charms in the style that are not the Form charm or Permanent-type. So: Pretty Soldier Declaration, Ascent to the Pulpit, Sceptre Throwing Kata, Defeat Means Friendship Method, and Spiteful Death Throws Technique.

Also, I need an effect for Lunar Aspect Focus, and I have no clue what I should put in on the Dark Magical Girl side to balance that part of the tree with Pretty Soldier Teamwork Technique.
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Re: Pretty Soldier Style (CMA, WIP)

26 Feb 2010, 21:29

Perhaps something that prevents or subverts teamwork? Maybe an until-next-action Charm that works as a weak version of The Mirror Does Not Lie: Anyone who attacks the user while the Charm is active must make a mental dodge at difficulty (number of people who have attacked so far; simultaneous attacks count against everyone involved) or pick another target for the attack. This counts as an unnatural Illusion effect and can be resisted as such.

While this does weakly replicate the effects of The Mirror Does Not Lie, it doesn't actually give you too much of an edge as the first attacker is unaffected (he dodges at difficulty 0) and each subsequent one has to screw up his mental dodge and then refuse to spend Willpower in order for it to take effect. It's also not per-scene.

Alternatively the same but instead of redirecting the attacks it prevents them altogether.

One big problem is that it's really unlike its counterpart. On the other hand it's a nice mirror image: One allows a team to inflict more damage to a single target, the other allows a single target to avoid having a team inflict damage on it.
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Re: Pretty Soldier Style (CMA, WIP)

28 Feb 2010, 23:44

I like Jesus' idea.


Edit:

Friendship is Power shouldn't count as dice added by Charms.

Spiteful Death Throws Technique doesn't say what it does when you're just paying the 5m.
 
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Re: Pretty Soldier Style (CMA, WIP)

01 Mar 2010, 00:13

Aranfan wrote:
I like Jesus' idea.


Noted.

Aranfan wrote:
Friendship is Power shouldn't count as dice added by Charms.


Why not?

Aranfan wrote:
Spiteful Death Throws Technique doesn't say what it does when you're just paying the 5m.


My bad. It enables a counterattack.
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Re: Pretty Soldier Style (CMA, WIP)

01 Mar 2010, 00:21

Anshu wrote:
Aranfan wrote:
Friendship is Power shouldn't count as dice added by Charms.


Why not?


Well, I've been watching Sailor Moon recently, and Usagi is a crybaby and frankly not very brave, unless her friends are involved. The Power of Friendship allows her to surpass her limits, not just bring herself to them.

And also because if my Pretty Soldier has 10 wp, comp 5, and every Intimacy slot filled with a reciprocal positive Intimacy, I want to be able to get the full +15 to my static traits. Even at E10, static trait boosts cap at 10.
 
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Anshu
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Re: Pretty Soldier Style (CMA, WIP)

01 Mar 2010, 00:41

I agree that it's thematic, but it can give you +15 to those traits at Essence 3, forever and at no cost in motes, while Solars with Infinite [Ability] Mastery can get 3 dice for a scene by committing 6m. It's just incredibly unbalanced.
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Aranfan
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Re: Pretty Soldier Style (CMA, WIP)

01 Mar 2010, 00:51

Anshu wrote:
I agree that it's thematic, but it can give you +15 to those traits at Essence 3, forever and at no cost in motes, while Solars with Infinite [Ability] Mastery can get 3 dice for a scene by committing 6m. It's just incredibly unbalanced.


Not forever, for as long as you have reciprocal intimacies. Bitter Sweetness of Betrayal will ruin your day. So will Conduit if one of your Intimacies is an Abyssal. Or heck, your secret Identity gets out and suddenly some of your intimacies aren't reciprocal anymore because you're an Anathema. Or you limit break. There are all kinds of ways to knock down intimacies.

Also, you said that you get full intimacy track out of Friendship and Intimacies - Compassion track for Solitude, and this was to balance them. But the cap means there isn't really much difference (10 or 15 don't make much diffrent if you can't add more than 5 to your DVs, or 7 in the case of DMDV).
 
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Re: Pretty Soldier Style (CMA, WIP)

05 Mar 2010, 16:27

A lot of the charms seem a bit weak. All Sceptre Throwing Kata does is make a thrown attack with your MA score for 3m. The 5m Essence Pulse charm just makes it lethal and removes the possibility of losing your weapons. The Pretty Soldier Teamwork Technique is a bit narrow and niche, unless it lets you call on the power of ANYONE cooperating to power it, in which case it's fine.

That said, I love all the charms past Overwhelming Sceptre Blast (assuming PSTT allows you to have ANYONE contribute to the charm, as long as a Pretty Soldier is the focus).
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Re: Pretty Soldier Style (CMA, WIP)

05 Mar 2010, 22:07

I was thinking about the Lunar Aspect Focus, and I got to thinking. Lunar essence/moonsilver is adaptable, changing, fast, fluid - so what if the Aspect Focus negated up to (Essence) in muliple action penalties?

Kalga: The weakness is likely an artifact of the fact that this started as a Terrestrial Style. And I was thinking that PSTT would only allow Pretty Soldiers to contribute.
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Kalga
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Re: Pretty Soldier Style (CMA, WIP)

06 Mar 2010, 09:42

Even for a Terrestrial Style, it's pretty weak.

Let's just take Tepet Shirao over here, with her Silken Armor, Stamina 3, Willpower 7, Essence 3, Dex 5, MA 5. She has every charm up to and including Overwhelming Sceptre blast (except for Aspect Focus Method) and one purchase of Pretty Soldier Form.

Shirao has

    Soak: 8L/8B
    +3 Damage Dice against one enemy
    3m- DexMA based Range 10 Thrown attack with a statline of (Spd 4/Acc +2/Dmg +6B/Def +2/Rate 3).
    5m- DexMA based Range 10 beam attack with a statline of (Spd 4/Acc +2/Dmg +6L/Def +2/Rate 3).
    5m1wp- DexMA based Range 10 beam attack with a statline of (Spd 4/Acc +8/Dmg +12L/Def +2/Rate 3)

That is all she can get from the first 8 charms. As I said before, I don't have a problem with the final 6 (currently 5) charms in the style.
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